tags if necessary and renest the characters directly into the element rather than inside the word
+ if (isChild) {
+ element.removeChild(node);
+ nodes.splice(i--, 1);
+ l--;
+ } else if (!isChild && chars) {
+ offset = (!lines && !absolute && node.nextSibling); //if this is the last letter in the word (and we're not breaking by lines and not positioning things absolutely), we need to add a space afterwards so that the characters don't just mash together
+ element.appendChild(node);
+ if (!offset) {
+ element.appendChild(_doc.createTextNode(" "));
+ }
+ charArray.push(node);
+ }
+ } else if (isChild && node.innerHTML !== "") {
+ wordArray.push(node);
+ } else if (chars) {
+ charArray.push(node);
+ }
+ }
+
+ if (lines) {
+ //the next 7 lines just give us the line width in the most reliable way and figure out the left offset (if position isn't relative or absolute). We must set the width along with text-align to ensure everything works properly for various alignments.
+ if (absolute) {
+ lineNode = _doc.createElement(tag);
+ element.appendChild(lineNode);
+ lineWidth = lineNode.offsetWidth + "px";
+ offset = (lineNode.offsetParent === element) ? 0 : element.offsetLeft;
+ element.removeChild(lineNode);
+ }
+ style = element.style.cssText;
+ element.style.cssText = "display:none;"; //to improve performance, set display:none on the element so that the browser doesn't have to worry about reflowing or rendering while we're renesting things. We'll revert the cssText later.
+ //we can't use element.innerHTML = "" because that causes IE to literally delete all the nodes and their content even though we've stored them in an array! So we must loop through the children and remove them.
+ while (element.firstChild) {
+ element.removeChild(element.firstChild);
+ }
+ addWordSpaces = (wordDelimiter === " " && (!absolute || (!words && !chars)));
+ for (i = 0; i < lines.length; i++) {
+ curLine = lines[i];
+ lineNode = _doc.createElement(tag);
+ lineNode.style.cssText = "display:block;text-align:" + textAlign + ";position:" + (absolute ? "absolute;" : "relative;");
+ if (linesClass) {
+ lineNode.className = linesClass + (iterateLine ? i+1 : "");
+ }
+ lineArray.push(lineNode);
+ l = curLine.length;
+ for (j = 0; j < l; j++) {
+ if (curLine[j].nodeName !== "BR") {
+ node = curLine[j];
+ lineNode.appendChild(node);
+ if (addWordSpaces && (node._wordEnd || words)) {
+ lineNode.appendChild(_doc.createTextNode(" "));
+ }
+ if (absolute) {
+ if (j === 0) {
+ lineNode.style.top = node._y + "px";
+ lineNode.style.left = (paddingLeft + offset) + "px";
+ }
+ node.style.top = "0px";
+ if (offset) {
+ node.style.left = (node._x - offset) + "px";
+ }
+ }
+ }
+ }
+ if (l === 0) { //if there are no nodes in the line (typically meaning there were two consecutive
tags, just add a non-breaking space so that things display properly.
+ lineNode.innerHTML = " ";
+ }
+ if (!words && !chars) {
+ lineNode.innerHTML = _getText(lineNode).split(String.fromCharCode(160)).join(" ");
+ }
+ if (absolute) {
+ lineNode.style.width = lineWidth;
+ lineNode.style.height = node._h + "px";
+ }
+ element.appendChild(lineNode);
+ }
+ element.style.cssText = style;
+ }
+
+ //if everything shifts to being position:absolute, the container can collapse in terms of height or width, so fix that here.
+ if (absolute) {
+ if (origHeight > element.clientHeight) {
+ element.style.height = (origHeight - padTopAndBottom) + "px";
+ if (element.clientHeight < origHeight) { //IE8 and earlier use a different box model - we must include padding and borders
+ element.style.height = (origHeight + borderTopAndBottom)+ "px";
+ }
+ }
+ if (origWidth > element.clientWidth) {
+ element.style.width = (origWidth - padLeftAndRight) + "px";
+ if (element.clientWidth < origWidth) { //IE8 and earlier use a different box model - we must include padding and borders
+ element.style.width = (origWidth + borderLeftAndRight)+ "px";
+ }
+ }
+ }
+ _pushReversed(allChars, charArray);
+ _pushReversed(allWords, wordArray);
+ _pushReversed(allLines, lineArray);
+ },
+ p = SplitText.prototype;
+
+ p.split = function(vars) {
+ if (this.isSplit) {
+ this.revert();
+ }
+ this.vars = vars || this.vars;
+ this._originals.length = this.chars.length = this.words.length = this.lines.length = 0;
+ var i = this.elements.length;
+ //we split in reversed order so that if/when we position:absolute elements, they don't affect the position of the ones after them in the document flow (shifting them up as they're taken out of the document flow).
+ while (--i > -1) {
+ this._originals[i] = this.elements[i].innerHTML;
+ _split(this.elements[i], this.vars, this.chars, this.words, this.lines);
+ }
+ this.chars.reverse();
+ this.words.reverse();
+ this.lines.reverse();
+ this.isSplit = true;
+ return this;
+ };
+
+ p.revert = function() {
+ if (!this._originals) {
+ throw("revert() call wasn't scoped properly.");
+ }
+ var i = this._originals.length;
+ while (--i > -1) {
+ this.elements[i].innerHTML = this._originals[i];
+ }
+ this.chars = [];
+ this.words = [];
+ this.lines = [];
+ this.isSplit = false;
+ return this;
+ };
+
+ SplitText.selector = window.$ || window.jQuery || function(e) {
+ var selector = window.$ || window.jQuery;
+ if (selector) {
+ SplitText.selector = selector;
+ return selector(e);
+ }
+ return (typeof(document) === "undefined") ? e : (document.querySelectorAll ? document.querySelectorAll(e) : document.getElementById((e.charAt(0) === "#") ? e.substr(1) : e));
+ };
+ SplitText.version = "0.4.0";
+
+})(_gsScope);
+
+//export to AMD/RequireJS and CommonJS/Node (precursor to full modular build system coming at a later date)
+(function(name) {
+ "use strict";
+ var getGlobal = function() {
+ return (_gsScope.GreenSockGlobals || _gsScope)[name];
+ };
+ if (typeof(define) === "function" && define.amd) { //AMD
+ define([], getGlobal);
+ } else if (typeof(module) !== "undefined" && module.exports) { //node
+ module.exports = getGlobal();
+ }
+}("SplitText"));
+
+
+// Sandboxing Greensock
+try{
+ window.GreenSockGlobals = null;
+ window._gsQueue = null;
+ window._gsDefine = null;
+
+ delete(window.GreenSockGlobals);
+ delete(window._gsQueue);
+ delete(window._gsDefine);
+ } catch(e) {}
+
+try{
+ window.GreenSockGlobals = oldgs;
+ window._gsQueue = oldgs_queue;
+ } catch(e) {}
+
+if (window.tplogs==true)
+ try {
+ console.groupEnd();
+ } catch(e) {}
+
+
+;(function (factory) {
+ if (typeof define === 'function' && define.amd) {
+ // AMD. Register as an anonymous module.
+ define(['jquery'], factory);
+ } else if (typeof exports === 'object') {
+ // CommonJS / nodejs module
+ module.exports = factory(require('jquery'));
+ } else {
+ // Browser globals
+ factory(jQuery);
+ }
+}(function ($) {
+ // Namespace all events.
+ var eventNamespace = 'waitForImages';
+
+ // CSS properties which contain references to images.
+ $.waitForImages = {
+ hasImageProperties: [
+ 'backgroundImage',
+ 'listStyleImage',
+ 'borderImage',
+ 'borderCornerImage',
+ 'cursor'
+ ],
+ hasImageAttributes: ['srcset']
+ };
+
+ // Custom selector to find all `img` elements with a valid `src` attribute.
+ $.expr[':']['has-src'] = function (obj) {
+ // Ensure we are dealing with an `img` element with a valid
+ // `src` attribute.
+ return $(obj).is('img[src][src!=""]');
+ };
+
+ // Custom selector to find images which are not already cached by the
+ // browser.
+ $.expr[':'].uncached = function (obj) {
+ // Ensure we are dealing with an `img` element with a valid
+ // `src` attribute.
+ if (!$(obj).is(':has-src')) {
+ return false;
+ }
+
+ return !obj.complete;
+ };
+
+ $.fn.waitForImages = function () {
+
+ var allImgsLength = 0;
+ var allImgsLoaded = 0;
+ var deferred = $.Deferred();
+
+ var finishedCallback;
+ var eachCallback;
+ var waitForAll;
+
+ // Handle options object (if passed).
+ if ($.isPlainObject(arguments[0])) {
+
+ waitForAll = arguments[0].waitForAll;
+ eachCallback = arguments[0].each;
+ finishedCallback = arguments[0].finished;
+
+ } else {
+
+ // Handle if using deferred object and only one param was passed in.
+ if (arguments.length === 1 && $.type(arguments[0]) === 'boolean') {
+ waitForAll = arguments[0];
+ } else {
+ finishedCallback = arguments[0];
+ eachCallback = arguments[1];
+ waitForAll = arguments[2];
+ }
+
+ }
+
+ // Handle missing callbacks.
+ finishedCallback = finishedCallback || $.noop;
+ eachCallback = eachCallback || $.noop;
+
+ // Convert waitForAll to Boolean
+ waitForAll = !! waitForAll;
+
+ // Ensure callbacks are functions.
+ if (!$.isFunction(finishedCallback) || !$.isFunction(eachCallback)) {
+ throw new TypeError('An invalid callback was supplied.');
+ }
+
+ this.each(function () {
+ // Build a list of all imgs, dependent on what images will
+ // be considered.
+ var obj = $(this);
+ var allImgs = [];
+ // CSS properties which may contain an image.
+ var hasImgProperties = $.waitForImages.hasImageProperties || [];
+ // Element attributes which may contain an image.
+ var hasImageAttributes = $.waitForImages.hasImageAttributes || [];
+ // To match `url()` references.
+ // Spec: http://www.w3.org/TR/CSS2/syndata.html#value-def-uri
+ var matchUrl = /url\(\s*(['"]?)(.*?)\1\s*\)/g;
+
+ if (waitForAll) {
+
+ // Get all elements (including the original), as any one of
+ // them could have a background image.
+ obj.find('*').addBack().each(function () {
+ var element = $(this);
+
+ // If an `img` element, add it. But keep iterating in
+ // case it has a background image too.
+ if (element.is('img:has-src')) {
+ allImgs.push({
+ src: element.attr('src'),
+ element: element[0]
+ });
+ }
+
+ $.each(hasImgProperties, function (i, property) {
+ var propertyValue = element.css(property);
+ var match;
+
+ // If it doesn't contain this property, skip.
+ if (!propertyValue) {
+ return true;
+ }
+
+ // Get all url() of this element.
+ while (match = matchUrl.exec(propertyValue)) {
+ allImgs.push({
+ src: match[2],
+ element: element[0]
+ });
+ }
+ });
+
+ $.each(hasImageAttributes, function (i, attribute) {
+ var attributeValue = element.attr(attribute);
+ var attributeValues;
+
+ // If it doesn't contain this property, skip.
+ if (!attributeValue) {
+ return true;
+ }
+
+ // Check for multiple comma separated images
+ attributeValues = attributeValue.split(',');
+
+ $.each(attributeValues, function(i, value) {
+ // Trim value and get string before first
+ // whitespace (for use with srcset).
+ value = $.trim(value).split(' ')[0];
+ allImgs.push({
+ src: value,
+ element: element[0]
+ });
+ });
+ });
+ });
+ } else {
+ // For images only, the task is simpler.
+ obj.find('img:has-src')
+ .each(function () {
+ allImgs.push({
+ src: this.src,
+ element: this
+ });
+ });
+ }
+
+ allImgsLength = allImgs.length;
+ allImgsLoaded = 0;
+
+ // If no images found, don't bother.
+ if (allImgsLength === 0) {
+ finishedCallback.call(obj[0]);
+ deferred.resolveWith(obj[0]);
+ }
+
+ $.each(allImgs, function (i, img) {
+
+ var image = new Image();
+ var events =
+ 'load.' + eventNamespace + ' error.' + eventNamespace;
+
+ // Handle the image loading and error with the same callback.
+ $(image).one(events, function me (event) {
+ // If an error occurred with loading the image, set the
+ // third argument accordingly.
+ var eachArguments = [
+ allImgsLoaded,
+ allImgsLength,
+ event.type == 'load'
+ ];
+ allImgsLoaded++;
+
+ eachCallback.apply(img.element, eachArguments);
+ deferred.notifyWith(img.element, eachArguments);
+
+ // Unbind the event listeners. I use this in addition to
+ // `one` as one of those events won't be called (either
+ // 'load' or 'error' will be called).
+ $(this).off(events, me);
+
+ if (allImgsLoaded == allImgsLength) {
+ finishedCallback.call(obj[0]);
+ deferred.resolveWith(obj[0]);
+ return false;
+ }
+
+ });
+
+ image.src = img.src;
+ });
+ });
+
+ return deferred.promise();
+
+ };
+}));
+
diff --git a/wwwroot/include/rs-plugin/js/source/tp-color-picker.js b/wwwroot/include/rs-plugin/js/source/tp-color-picker.js
new file mode 100644
index 0000000..c5d2af2
--- /dev/null
+++ b/wwwroot/include/rs-plugin/js/source/tp-color-picker.js
@@ -0,0 +1,3113 @@
+/**************************************************************************
+ * tp-color-picker.js - Color Picker Plugin for Revolution Slider
+ * @version: 1.0.4 (7.9.2017)
+ * @author ThemePunch
+**************************************************************************/
+
+;window.RevColor = {
+
+ defaultValue: '#ffffff',
+ isColor: /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i,
+
+ get: function(val) {
+
+ if(!val) return 'transparent';
+ return RevColor.process(val, true)[0];
+
+ },
+
+ parse: function(val, prop, returnColorType) {
+
+ val = RevColor.process(val, true);
+ var ar = [];
+
+ if(!prop) ar[0] = val[0];
+ else ar[0] = prop + ': ' + val[0] + ';';
+
+ if(returnColorType) ar[1] = val[1];
+ return ar;
+
+ },
+
+ convert: function(color, opacity) {
+
+ // falsey or non-string
+ if(!color || typeof color !== 'string') return RevColor.defaultValue;
+
+ // transparent
+ if(color === 'transparent') return color;
+
+ // gradients
+ if(color.search(/\[\{/) !== -1 || color.search('gradient') !== -1) return RevColor.process(color, true)[0];
+
+ // if no opacity value exists
+ if(typeof opacity === 'undefined' || isNaN(opacity)) return RevColor.process(color, true)[0];
+
+ // convert opacity from float to int
+ opacity = parseFloat(opacity);
+ if(opacity <= 1) opacity *= 100;
+
+ // min/max opacity
+ opacity = Math.max(Math.min(parseInt(opacity, 10), 100), 0);
+
+ // transparent for 0 opacity
+ if(opacity === 0) return 'transparent';
+
+ try {
+
+ if(color.search('#') !== -1 || color.length < 8) {
+
+ if(!RevColor.isColor.test(color)) color = color.replace(/[^A-Za-z0-9#]/g, '');
+ return RevColor.processRgba(RevColor.sanitizeHex(color), opacity);
+
+ }
+
+ else {
+
+ color = RevColor.rgbValues(color, 3);
+ return RevColor.rgbaString(color[0], color[1], color[2], opacity * 0.01);
+
+ }
+
+ }
+ catch(e) {
+
+ return RevColor.defaultValue;
+
+ }
+
+ },
+
+ process: function(clr, processColor) {
+
+ if(typeof clr !== 'string') {
+
+ if(processColor) clr = RevColor.sanitizeGradient(clr);
+ return [RevColor.processGradient(clr), 'gradient', clr];
+
+ }
+ else if(clr.trim() === 'transparent') {
+
+ return ['transparent', 'transparent'];
+
+ }
+ else if(clr.search(/\[\{/) !== -1) {
+
+ try {
+
+ clr = JSON.parse(clr.replace(/\&/g, '"'));
+ if(processColor) clr = RevColor.sanitizeGradient(clr);
+ return [RevColor.processGradient(clr), 'gradient', clr];
+
+ }
+ catch(e) {
+
+ console.log('RevColor.process() failed to parse JSON string');
+ return [
+
+ 'linear-gradient(0deg, rgba(255, 255, 255, 1) 0%, rgba(0, 0, 0, 1) 100%)',
+ 'gradient', {
+
+ 'type': 'linear',
+ 'angle': '0',
+ 'colors': [
+
+ {'r': '255', 'g': '255', 'b': '255', 'a': '1', 'position': '0', 'align': 'bottom'},
+ {'r': '0', 'g': '0', 'b': '0', 'a': '1', 'position': '100', 'align': 'bottom'}
+
+ ]
+ }
+ ];
+ }
+
+ }
+ else if(clr.search('#') !== -1) {
+
+ return [RevColor.sanitizeHex(clr), 'hex'];
+
+ }
+ else if(clr.search('rgba') !== -1) {
+
+ return [clr.replace(/\s/g, '').replace(/false/g, '1'), 'rgba'];
+
+ }
+ else if(clr.search('rgb') !== -1) {
+
+ return [clr.replace(/\s/g, ''), 'rgb'];
+
+ }
+ else {
+
+ return RevColor.isColor.test(clr) ? [clr, 'hex'] : ['transparent', 'transparent', true];
+
+ }
+
+ },
+
+ transparentRgba: function(val, processed) {
+
+ if(!processed) {
+
+ var tpe = RevColor.process(val)[1];
+ if(tpe !== 'rgba') return false;
+
+ }
+
+ return RevColor.rgbValues(val, 4)[3] === '0';
+
+ },
+
+ rgbValues: function(values, num) {
+
+ values = values.substring(values.indexOf('(') + 1, values.lastIndexOf(')')).split(',');
+ if(values.length === 3 && num === 4) values[3] = '1';
+
+ for(var i = 0; i < num; i++) values[i] = values[i].trim();
+ return values;
+
+ },
+
+ rgbaString: function(r, g, b, a) {
+
+ return 'rgba(' + r + ', ' + g + ', ' + b + ', ' + a + ')';
+
+ },
+
+ rgbToHex: function(clr) {
+
+ var values = RevColor.rgbValues(clr, 3);
+ return RevColor.getRgbToHex(values[0], values[1], values[2]);
+
+ },
+
+ rgbaToHex: function(clr) {
+
+ var values = RevColor.rgbValues(clr, 4);
+ return [RevColor.getRgbToHex(values[0], values[1], values[2]), values[3]];
+
+ },
+
+ getOpacity: function(val) {
+
+ return parseInt(RevColor.rgbValues(val, 4)[3] * 100, 10) + '%';
+
+ },
+
+ getRgbToHex: function(r, g, b) {
+
+ return '#' + ("0" + parseInt(r).toString(16)).slice(-2) +
+ ("0" + parseInt(g).toString(16)).slice(-2) +
+ ("0" + parseInt(b).toString(16)).slice(-2);
+
+ },
+
+ joinToRgba:function(val) {
+
+ val = val.split('||');
+ return RevColor.convert(val[0], val[1]);
+
+ },
+
+ processRgba: function(hex, opacity) {
+
+ hex = hex.replace('#', '');
+
+ var hasOpacity = typeof opacity !== 'undefined',
+ rgb = hasOpacity ? 'rgba' : 'rgb',
+ color = rgb + '(' +
+ parseInt(hex.substring(0, 2), 16) + ', ' +
+ parseInt(hex.substring(2, 4), 16) + ', ' +
+ parseInt(hex.substring(4, 6), 16);
+
+ if(hasOpacity) color += ', ' + (parseInt(opacity, 10) * 0.01).toFixed(2).replace(/\.?0*$/, '') + ')';
+ else color += ')';
+
+ return color;
+
+ },
+
+ processGradient: function(obj) {
+
+ var tpe = obj.type,
+ begin = tpe + '-gradient(',
+ middle = tpe === 'linear' ? obj.angle + 'deg, ' : 'ellipse at center, ',
+ colors = obj.colors,
+ len = colors.length,
+ end = '',
+ clr;
+
+ for(var i = 0; i < len; i++) {
+
+ if(i > 0) end += ', ';
+ clr = colors[i];
+ end += 'rgba(' + clr.r + ', ' + clr.g + ', ' + clr.b + ', ' + clr.a + ') ' + clr.position + '%';
+
+ }
+
+ return begin + middle + end + ')';
+
+ },
+
+ sanitizeHex: function(hex) {
+
+ hex = hex.replace('#', '').trim();
+ if(hex.length === 3) {
+
+ var a = hex.charAt(0),
+ b = hex.charAt(1),
+ c = hex.charAt(2);
+
+ hex = a + a + b + b + c + c;
+
+ }
+
+ return '#' + hex;
+
+ },
+
+ sanitizeGradient: function(obj) {
+
+ var colors = obj.colors,
+ len = colors.length,
+ ar = [],
+ prev;
+
+
+ for(var i = 0; i < len; i++) {
+
+ var cur = colors[i];
+ delete cur.align;
+
+ if(prev) {
+
+ if(JSON.stringify(cur) !== JSON.stringify(prev)) {
+
+ ar[ar.length] = cur;
+
+ }
+
+ }
+ else {
+
+ ar[ar.length] = cur;
+
+ }
+
+ prev = cur;
+
+ }
+
+ obj.colors = ar;
+ return obj;
+
+ }
+
+};
+
+(function($) {
+
+ var doc,
+ angle,
+ inited,
+ bodies,
+ isFull,
+ points,
+ radial,
+ hitTop,
+ onEdit,
+ onInit,
+ onAjax,
+ cPicker,
+ prepped,
+ reverse,
+ gradBtn,
+ gradHex,
+ defMode,
+ inFocus,
+ defEdit,
+ defAjax,
+ colorBox,
+ colorBtn,
+ colorHex,
+ colorLoc,
+ gradIris,
+ blankRow,
+ curPoint,
+ appended,
+ gradCore,
+ onCancel,
+ defCancel,
+ defChange,
+ dragPoint,
+ topPoints,
+ botPoints,
+ hitBottom,
+ textareas,
+ curSquare,
+ curCorner,
+ colorIris,
+ langColor,
+ gradInput,
+ onReverse,
+ wheelDown,
+ editTitle,
+ colorView,
+ angleWheel,
+ wheelPoint,
+ gradOutput,
+ colorClear,
+ directions,
+ pointIndex,
+ opacityLoc,
+ gradViewed,
+ wheelActive,
+ gradOpacity,
+ groupPoints,
+ pointerWrap,
+ gradSection,
+ colorDelete,
+ curLanguage,
+ customAdded,
+ defWidgetId,
+ selectedHex,
+ currentInput,
+ presetGroups,
+ colorSection,
+ colorOpacity,
+ openingValue,
+ openingColor,
+ appendedHTML,
+ currentColor,
+ supressColor,
+ supressWheel,
+ supressCheck,
+ gradientsOpen,
+ isTransparent,
+ mainContainer,
+ opacityDelete,
+ selectedColor,
+ opacitySlider,
+ supressOpacity,
+ currentEditing,
+ defaultClasses,
+ changeCallback,
+ gradientPreview = {};
+
+ var hitWidth = 265,
+ maxPoints = 20,
+ centerWheel = 30,
+ minGradRows = 6,
+ minColorRows = 5,
+ presetColumns = 6,
+ deleteBuffer = 10,
+ warningBuffer = 15,
+ sliderHeight = 180,
+ dragObj = {axis: "x", containment: "#rev-cpicker-point-wrap"};
+
+ var lang = {
+
+ 'color': 'Color',
+ 'solid_color': 'Solid Color',
+ 'gradient_color': 'Gradient Color',
+ 'currently_editing': 'Currently Editing',
+ 'core_presets': 'Core Presets',
+ 'custom_presets': 'Custom Presets',
+ 'enter_a_name': 'Enter a Name',
+ 'save_a_new_preset': 'Save a new Preset',
+ 'save': 'Save',
+ 'color_hex_value': 'Color Hex Value',
+ 'opacity': 'Opacity',
+ 'clear': 'Clear',
+ 'location': 'Location',
+ 'delete': 'Delete',
+ 'horizontal': 'Horizontal',
+ 'vertical': 'Vertical',
+ 'radial': 'Radial',
+ 'enter_angle': 'Enter Angle',
+ 'reverse_gradient': 'Reverse Gradient',
+ 'delete_confirm': 'Remove/Delete this custom preset color?',
+ 'naming_error': 'Please enter a unique name for the new color preset'
+
+ };
+
+ var defColors = [
+
+ '#FFFFFF',
+ '#000000',
+ '#FF3A2D',
+ '#007AFF',
+ '#4CD964',
+ '#FFCC00',
+ '#C7C7CC',
+ '#8E8E93',
+ '#FFD3E0',
+ '#34AADC',
+ '#E0F8D8',
+ '#FF9500'
+
+ ];
+
+ var defGradients = [
+
+ {'0': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:247,&g&:247,&b&:247,&a&:&1&,&position&:0,&align&:&top&},{&r&:247,&g&:247,&b&:247,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:215,&g&:215,&b&:215,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:215,&g&:215,&b&:215,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'1': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:74,&g&:74,&b&:74,&a&:&1&,&position&:0,&align&:&top&},{&r&:74,&g&:74,&b&:74,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:43,&g&:43,&b&:43,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:43,&g&:43,&b&:43,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'2': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:219,&g&:221,&b&:222,&a&:&1&,&position&:0,&align&:&top&},{&r&:219,&g&:221,&b&:222,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:137,&g&:140,&b&:144,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:137,&g&:140,&b&:144,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'3': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:26,&g&:214,&b&:253,&a&:&1&,&position&:0,&align&:&top&},{&r&:26,&g&:214,&b&:253,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:29,&g&:98,&b&:240,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:29,&g&:98,&b&:240,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'4': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:198,&g&:68,&b&:252,&a&:&1&,&position&:0,&align&:&top&},{&r&:198,&g&:68,&b&:252,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:88,&g&:86,&b&:214,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:88,&g&:86,&b&:214,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'5': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:255,&g&:94,&b&:58,&a&:&1&,&position&:0,&align&:&top&},{&r&:255,&g&:94,&b&:58,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:255,&g&:42,&b&:104,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:42,&b&:104,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'6': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:228,&g&:221,&b&:202,&a&:&1&,&position&:0,&align&:&top&},{&r&:228,&g&:221,&b&:202,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:214,&g&:206,&b&:195,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:214,&g&:206,&b&:195,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'7': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:255,&g&:219,&b&:76,&a&:&1&,&position&:0,&align&:&top&},{&r&:255,&g&:219,&b&:76,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:255,&g&:205,&b&:2,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:205,&b&:2,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'8': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:255,&g&:149,&b&:0,&a&:&1&,&position&:0,&align&:&top&},{&r&:255,&g&:149,&b&:0,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:255,&g&:94,&b&:58,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:94,&b&:58,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'9': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:82,&g&:237,&b&:199,&a&:&1&,&position&:0,&align&:&top&},{&r&:82,&g&:237,&b&:199,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:90,&g&:200,&b&:251,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:90,&g&:200,&b&:251,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'10': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:228,&g&:183,&b&:240,&a&:&1&,&position&:0,&align&:&top&},{&r&:228,&g&:183,&b&:240,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:200,&g&:110,&b&:223,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:200,&g&:110,&b&:223,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'11': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:135,&g&:252,&b&:112,&a&:&1&,&position&:0,&align&:&top&},{&r&:135,&g&:252,&b&:112,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:11,&g&:211,&b&:24,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:11,&g&:211,&b&:24,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'12': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:61,&g&:78,&b&:129,&a&:&1&,&position&:0,&align&:&top&},{&r&:61,&g&:78,&b&:129,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:87,&g&:83,&b&:201,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:110,&g&:127,&b&:243,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:110,&g&:127,&b&:243,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'13': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:35,&g&:21,&b&:87,&a&:&1&,&position&:0,&align&:&top&},{&r&:35,&g&:21,&b&:87,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:68,&g&:16,&b&:122,&a&:&1&,&position&:29,&align&:&bottom&},{&r&:255,&g&:19,&b&:97,&a&:&1&,&position&:67,&align&:&bottom&},{&r&:255,&g&:248,&b&:0,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:248,&b&:0,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'14': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:105,&g&:234,&b&:203,&a&:&1&,&position&:0,&align&:&top&},{&r&:105,&g&:234,&b&:203,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:234,&g&:204,&b&:248,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:102,&g&:84,&b&:241,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:102,&g&:84,&b&:241,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'15': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:255,&g&:5,&b&:124,&a&:&1&,&position&:0,&align&:&top&},{&r&:255,&g&:5,&b&:124,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:124,&g&:100,&b&:213,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:76,&g&:195,&b&:255,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:76,&g&:195,&b&:255,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'16': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:255,&g&:5,&b&:124,&a&:&1&,&position&:0,&align&:&top&},{&r&:255,&g&:5,&b&:124,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:141,&g&:11,&b&:147,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:50,&g&:21,&b&:117,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:50,&g&:21,&b&:117,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'17': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:164,&g&:69,&b&:178,&a&:&1&,&position&:0,&align&:&top&},{&r&:164,&g&:69,&b&:178,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:212,&g&:24,&b&:114,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:255,&g&:0,&b&:102,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:0,&b&:102,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'18': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:158,&g&:251,&b&:211,&a&:&1&,&position&:0,&align&:&top&},{&r&:158,&g&:251,&b&:211,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:87,&g&:233,&b&:242,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:69,&g&:212,&b&:251,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:69,&g&:212,&b&:251,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'19': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:172,&g&:50,&b&:228,&a&:&1&,&position&:0,&align&:&top&},{&r&:172,&g&:50,&b&:228,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:121,&g&:24,&b&:242,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:72,&g&:1,&b&:255,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:72,&g&:1,&b&:255,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'20': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:112,&g&:133,&b&:182,&a&:&1&,&position&:0,&align&:&top&},{&r&:112,&g&:133,&b&:182,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:135,&g&:167,&b&:217,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:222,&g&:243,&b&:248,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:222,&g&:243,&b&:248,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'21': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:34,&g&:225,&b&:255,&a&:&1&,&position&:0,&align&:&top&},{&r&:34,&g&:225,&b&:255,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:29,&g&:143,&b&:225,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:98,&g&:94,&b&:177,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:98,&g&:94,&b&:177,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'22': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:44,&g&:216,&b&:213,&a&:&1&,&position&:0,&align&:&top&},{&r&:44,&g&:216,&b&:213,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:107,&g&:141,&b&:214,&a&:&1&,&position&:50,&align&:&bottom&},{&r&:142,&g&:55,&b&:215,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:142,&g&:55,&b&:215,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'23': '{&type&:&linear&,&angle&:&160&,&colors&:[{&r&:44,&g&:216,&b&:213,&a&:&1&,&position&:0,&align&:&top&},{&r&:44,&g&:216,&b&:213,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:197,&g&:193,&b&:255,&a&:&1&,&position&:56,&align&:&bottom&},{&r&:255,&g&:186,&b&:195,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:186,&b&:195,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'24': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:191,&g&:217,&b&:254,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:191,&g&:217,&b&:254,&a&:&1&,&position&:0,&align&:&top&},{&r&:223,&g&:137,&b&:181,&a&:&1&,&position&:100,&align&:&top&},{&r&:223,&g&:137,&b&:181,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'25': '{&type&:&linear&,&angle&:&340&,&colors&:[{&r&:97,&g&:97,&b&:97,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:97,&g&:97,&b&:97,&a&:&1&,&position&:0,&align&:&top&},{&r&:155,&g&:197,&b&:195,&a&:&1&,&position&:100,&align&:&top&},{&r&:155,&g&:197,&b&:195,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'26': '{&type&:&linear&,&angle&:&90&,&colors&:[{&r&:36,&g&:57,&b&:73,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:36,&g&:57,&b&:73,&a&:&1&,&position&:0,&align&:&top&},{&r&:81,&g&:127,&b&:164,&a&:&1&,&position&:100,&align&:&top&},{&r&:81,&g&:127,&b&:164,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'27': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:234,&g&:205,&b&:163,&a&:&1&,&position&:0,&align&:&top&},{&r&:234,&g&:205,&b&:163,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:230,&g&:185,&b&:128,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:230,&g&:185,&b&:128,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'28': '{&type&:&linear&,&angle&:&45&,&colors&:[{&r&:238,&g&:156,&b&:167,&a&:&1&,&position&:0,&align&:&top&},{&r&:238,&g&:156,&b&:167,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:255,&g&:221,&b&:225,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:255,&g&:221,&b&:225,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'29': '{&type&:&linear&,&angle&:&340&,&colors&:[{&r&:247,&g&:148,&b&:164,&a&:&1&,&position&:0,&align&:&top&},{&r&:247,&g&:148,&b&:164,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:253,&g&:214,&b&:189,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:253,&g&:214,&b&:189,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'30': '{&type&:&linear&,&angle&:&45&,&colors&:[{&r&:135,&g&:77,&b&:162,&a&:&1&,&position&:0,&align&:&top&},{&r&:135,&g&:77,&b&:162,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:196,&g&:58,&b&:48,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:196,&g&:58,&b&:48,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'31': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:243,&g&:231,&b&:233,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:243,&g&:231,&b&:233,&a&:&1&,&position&:0,&align&:&top&},{&r&:218,&g&:212,&b&:236,&a&:&1&,&position&:100,&align&:&top&},{&r&:218,&g&:212,&b&:236,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'32': '{&type&:&linear&,&angle&:&320&,&colors&:[{&r&:43,&g&:88,&b&:118,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:43,&g&:88,&b&:118,&a&:&1&,&position&:0,&align&:&top&},{&r&:78,&g&:67,&b&:118,&a&:&1&,&position&:100,&align&:&top&},{&r&:78,&g&:67,&b&:118,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'33': '{&type&:&linear&,&angle&:&60&,&colors&:[{&r&:41,&g&:50,&b&:60,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:41,&g&:50,&b&:60,&a&:&1&,&position&:0,&align&:&top&},{&r&:72,&g&:85,&b&:99,&a&:&1&,&position&:100,&align&:&top&},{&r&:72,&g&:85,&b&:99,&a&:&1&,&position&:100,&align&:&bottom&}]}'},
+ {'34': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:233,&g&:233,&b&:231,&a&:&1&,&position&:0,&align&:&top&},{&r&:233,&g&:233,&b&:231,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:239,&g&:238,&b&:236,&a&:&1&,&position&:25,&align&:&bottom&},{&r&:238,&g&:238,&b&:238,&a&:&1&,&position&:70,&align&:&bottom&},{&r&:213,&g&:212,&b&:208,&a&:&1&,&position&:100,&align&:&bottom&},{&r&:213,&g&:212,&b&:208,&a&:&1&,&position&:100,&align&:&top&}]}'},
+ {'35': '{&type&:&linear&,&angle&:&180&,&colors&:[{&r&:251,&g&:200,&b&:212,&a&:&1&,&position&:0,&align&:&bottom&},{&r&:251,&g&:200,&b&:212,&a&:&1&,&position&:0,&align&:&top&},{&r&:151,&g&:149,&b&:240,&a&:&1&,&position&:100,&align&:&top&},{&r&:151,&g&:149,&b&:240,&a&:&1&,&position&:100,&align&:&bottom&}]}'}
+
+ ];
+
+ var markup =
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+ '
' +
+ '
' +
+
+ '
' +
+ ' ' +
+ ' ' +
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+ ' ' +
+ ' ' +
+ ' ' +
+ ' ' +
+
+ '
' +
+ ' ' +
+ ' ' +
+ ' ' +
+ ' ' +
+
+ '
' +
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+ ' ' +
+ ' ' +
+ ' ' +
+ ' ' +
+
+ '
' +
+ ' ' +
+ ' ' +
+ ' ' +
+ ' ' +
+
+ '
' +
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ ' ' +
+ '' +
+ ' ' +
+ ' ' +
+ ' ' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
' +
+
+ '
';
+
+ function changeDegree(grad, deg) {
+
+ grad = grad.split('(');
+
+ var begin = grad[0];
+ grad.shift();
+
+ var end = grad.join('(').split(',');
+ end.shift();
+
+ deg = typeof deg !== 'undefined' ? deg + 'deg,' : 'ellipse at center,';
+ return begin + '(' + deg + end.join(',');
+
+ }
+
+ function gradientView(val) {
+
+ return changeDegree(val.replace('radial-', 'linear-'), '90');
+
+ }
+
+ function replaceText() {
+
+ this.innerHTML = curLanguage[getAttribute(this, 'data-text')];
+
+ }
+
+ function replaceHolder() {
+
+ this.setAttribute('placeholder', curLanguage[getAttribute(this, 'data-placeholder')]);
+
+ }
+
+ function replaceAlert() {
+
+ this.setAttribute('data-message', curLanguage[getAttribute(this, 'data-alert')]);
+
+ }
+
+ function getAttribute(el, attr) {
+
+ return el.getAttribute(attr) || '';
+
+ }
+
+ function writeLanguage(language) {
+
+ if(!language) language = {};
+ if(typeof language === 'string') language = JSON.parse(language.replace(/\&/g, '"'));
+
+ curLanguage = $.extend({}, lang, language);
+ langColor = curLanguage.color;
+
+ cPicker.find('*[data-placeholder]').each(replaceHolder);
+ cPicker.find('*[data-alert]').each(replaceAlert);
+ cPicker.find('*[data-text]').each(replaceText);
+
+ }
+
+ function newPreset(val, core, cls, grad) {
+
+ var titl,
+ obj,
+ el;
+
+ if(!$.isPlainObject(val)) {
+
+ titl = val;
+
+ }
+ else {
+
+ var angl,
+ tpe;
+
+ for(var prop in val) {
+
+ if(!val.hasOwnProperty(prop)) continue;
+
+ val = val[prop];
+ if(typeof val === 'string') {
+
+ val = RevColor.process(val);
+ if(val[1] === 'gradient') {
+
+ obj = val[2];
+ angl = obj.angle;
+ tpe = obj.type;
+
+ }
+
+ val = val[0];
+
+ }
+ else {
+
+ angl = val.angle;
+ tpe = val.type;
+
+ }
+
+ if(!isNaN(prop)) {
+
+ titl = tpe !== 'radial' ? angl + '°' : 'radial';
+
+ }
+ else {
+
+ titl = prop.replace(/_/g, ' ').replace(/\b\w/g, function(chr) {return chr.toUpperCase();});
+
+ }
+
+ }
+
+ }
+
+ if(val !== 'blank') {
+
+ var datas;
+ if($.isPlainObject(val)) {
+
+ obj = val;
+ datas = '';
+ val = grad || RevColor.processGradient(val);
+
+ }
+
+ var shell = '
' +
+ ' ' +
+ ' ';
+
+ if(!core) shell += ' ';
+ shell += ' ';
+
+ el = $(shell);
+ if(obj) el.data('gradient', obj);
+ return el[0];
+
+ }
+ else {
+
+ el = document.createElement('span');
+ el.className = 'rev-cpicker-color blank';
+ return el;
+
+ }
+
+ }
+
+ function checkPreset() {
+
+ var presetColor = getAttribute(this, 'data-color').toLowerCase(),
+ toCheck = !supressCheck ? presetColor === openingColor.toLowerCase() : false;
+
+ if(presetColor === selectedHex || toCheck) {
+
+ var $this = $(this);
+
+ $this.closest('.rev-cpicker-presets-group').find('.rev-cpicker-color.selected').removeClass('selected');
+ selectedColor = $this;
+
+ if(supressCheck && !colorView) setValue(selectedColor.data('gradient'), true);
+ selectedColor.addClass('selected');
+
+ return false;
+
+ }
+
+ }
+
+ function writePresets(container, colors) {
+
+ var frag = document.createDocumentFragment(),
+ core = container.search('core') !== -1,
+ cls = core ? '' : ' rev-picker-color-custom',
+ len = colors.length,
+ minRows = container.search('colors') !== -1 ? minColorRows : minGradRows,
+ rows = Math.max(Math.ceil(len / presetColumns), minRows);
+
+ for(var i = 0; i < rows; i++) {
+
+ while(colors.length < ((i + 1) * presetColumns)) colors[colors.length] = 'blank';
+
+ }
+
+ len = colors.length;
+ for(i = 0; i < len; i++) {
+
+ frag.appendChild(newPreset(colors[i], core, cls));
+
+ }
+
+ return ['rev-cpicker-' + container, frag];
+
+ }
+
+ function onChange(gradient, color, trans) {
+
+ if(!currentColor) return;
+ if(!gradient) {
+
+ var hex = color || colorHex.val(),
+ opacity = typeof trans !== 'undefined' ? trans : colorOpacity.val();
+
+ if(hex === 'transparent') color = 'transparent';
+ else if(opacity === '100%') color = RevColor.sanitizeHex(hex);
+ else color = RevColor.processRgba(hex, opacity);
+
+ }
+
+ var isTrans = color === 'transparent',
+ val = !isTrans ? color : '';
+
+ if(!gradient) colorBtn.data('state', color);
+ else gradBtn.data('state', color);
+
+ if(!isTrans) currentColor[0].style.background = val;
+ else currentColor.css('background', val);
+
+ if(onEdit) onEdit(currentInput, color);
+ doc.trigger('revcolorpickerupdate', [currentInput, color]);
+
+ }
+
+ function setValue(val, fromPreset) {
+
+ var obj = RevColor.process(val),
+ type = obj[1],
+ clr = obj[0];
+
+ if(isFull) reverse.removeClass('checked');
+ if(type !== 'gradient') {
+
+ switch(type) {
+
+ case 'hex':
+
+ val = RevColor.sanitizeHex(clr);
+ colorOpacity.val('100%');
+ updateSlider(100);
+
+ break;
+
+ case 'rgba':
+
+ var values = RevColor.rgbaToHex(clr),
+ opacity = parseInt(values[1] * 100, 10);
+ val = values[0];
+
+ colorOpacity.val(opacity + '%');
+ updateSlider(opacity);
+
+ break;
+
+ case 'rgb':
+
+ val = RevColor.rgbToHex(clr);
+ colorOpacity.val('100%');
+ updateSlider(100);
+
+ break;
+
+ default:
+
+ colorClear.click();
+ colorBtn.click();
+
+ // end default
+
+ }
+
+ colorIris.val(val).change();
+ if(!fromPreset) colorBtn.click();
+
+ }
+ else {
+
+ if(isFull) {
+
+ buildGradientInput(obj[2]);
+ buildGradientOutput();
+
+ if(!fromPreset) {
+
+ gradViewed = true;
+ gradBtn.click();
+
+ }
+
+ }
+ else {
+
+ colorIris.val(RevColor.defaultValue).change();
+ colorBtn.click();
+
+ }
+
+ }
+
+ return [clr, type];
+
+ }
+
+ function getSibling(align, x) {
+
+ var locations = points.slice(),
+ len = locations.length,
+ pnt;
+
+ locations.sort(sortPoints);
+ while(len--) {
+
+ pnt = locations[len];
+ if(pnt.align === align && pnt.x < x) return pnt;
+
+ }
+
+ len = locations.length;
+ for(var i = 0; i < len; i++) {
+
+ pnt = locations[i];
+ if(pnt.align === align && pnt.x > x) return pnt;
+
+ }
+
+ }
+
+ function clonePoint(align, pos) {
+
+ var sibling = getSibling(align, pos),
+ clr = sibling.color,
+ bg = getBgVal(clr, align, true),
+ rgb = getRgbVal(clr, true);
+
+ var pnt = newPoint(align, pos, rgb, bg);
+ if(curPoint) curPoint.removeClass('active');
+
+ curPoint = $(pnt).addClass('active').appendTo(pointerWrap).draggable(dragObj);
+ curSquare = curPoint.children('.rev-cpicker-point-square')[0];
+ curCorner = curPoint.children('.rev-cpicker-point-triangle')[0];
+ groupPoints = pointerWrap.children();
+
+ var grad = activatePoint(pos);
+ buildGradientOutput(pnt);
+
+ if(align === 'bottom') gradIris.val(grad[1]).change();
+
+ }
+
+ function activatePoint(pointX) {
+
+ if(typeof pointX === 'undefined') pointX = points[pointIndex].x;
+
+ var color = curPoint.attr('data-color'),
+ bottom = curPoint.hasClass('rev-cpicker-point-bottom');
+
+ if(bottom) {
+
+ if(opacityDelete.hasClass('active')) {
+
+ gradOpacity.attr('disabled', 'disabled');
+ opacityLoc.attr('disabled', 'disabled');
+ opacityDelete.removeClass('active');
+
+ }
+
+ color = RevColor.rgbaToHex(color)[0];
+ colorBox.css('background', color);
+ colorLoc.removeAttr('disabled').val(pointX + '%');
+
+ if(cPicker.find('.rev-cpicker-point-bottom').length > 2) {
+ colorDelete.addClass('active');
+ }
+
+ cPicker.addClass('open');
+
+ }
+ else {
+
+ if(colorDelete.hasClass('active')) {
+
+ colorBox.css('background', '');
+ colorLoc.attr('disabled', 'disabled');
+ colorDelete.removeClass('active');
+
+ }
+
+ var opacity = RevColor.getOpacity(color);
+ gradOpacity.attr('data-opacity', opacity).val(opacity).removeAttr('disabled');
+ opacityLoc.val(pointX + '%').removeAttr('disabled');
+
+ if(cPicker.find('.rev-cpicker-point-top').length > 2) {
+ opacityDelete.addClass('active');
+ }
+
+ cPicker.removeClass('open');
+
+ }
+
+ return [bottom, color];
+
+ }
+
+ function getBgVal(clr, align, cloned) {
+
+ if(align === 'bottom') return 'rgb(' + clr.r + ',' + clr.g + ',' + clr.b + ')';
+ var opacity = !cloned ? clr.a : '1';
+ return 'rgba(0, 0, 0, ' + opacity + ')';
+
+ }
+
+ function getRgbVal(clr, cloned) {
+
+ var opacity = !cloned ? clr.a : '1';
+ return 'rgba(' + clr.r + ',' + clr.g + ',' + clr.b + ',' + opacity + ')';
+
+ }
+
+ function setPoints(colors) {
+
+ var frag = document.createDocumentFragment(),
+ len = colors.length,
+ align,
+ clr;
+
+ for(var i = 0; i < len; i++) {
+
+ clr = colors[i];
+ align = clr.align;
+ frag.appendChild(
+
+ newPoint(
+
+ align,
+ clr.position,
+ getRgbVal(clr),
+ getBgVal(clr, align)
+
+ )
+
+ );
+
+ }
+
+ if(groupPoints) groupPoints.draggable('destroy');
+ pointerWrap.empty().append(frag);
+ groupPoints = pointerWrap.children().draggable(dragObj);
+
+ }
+
+ function newPoint(align, pos, val, bg) {
+
+ var el = document.createElement('span');
+ el.className = 'rev-cpicker-point rev-cpicker-point-' + align;
+
+ if(typeof val === 'string') el.setAttribute('data-color', val);
+ else $(el).data('gradient', val);
+
+ el.setAttribute('data-location', pos);
+ el.style.left = pos + '%';
+
+ if(align === 'bottom') {
+
+ el.innerHTML =
+ '
' +
+ '
';
+
+ }
+ else {
+
+ el.innerHTML =
+ '
' +
+ '
';
+
+ }
+
+ return el;
+
+ }
+
+ function getDegree(val) {
+
+ if(!val || val === 'radial') val = '0';
+ textareas.innerHTML = val + '°';
+ return textareas.value;
+
+ }
+
+ function deactivate() {
+
+ if(curPoint) {
+
+ curPoint.removeClass('active');
+ curPoint = false;
+
+ }
+
+ colorLoc.attr('disabled', 'disabled');
+ gradOpacity.attr('disabled', 'disabled');
+ opacityLoc.attr('disabled', 'disabled');
+
+ opacityDelete.removeClass('active');
+ colorDelete.removeClass('active');
+
+ colorBox.css('background', '');
+ cPicker.removeClass('open');
+
+ }
+
+ function onClose(e, changed) {
+
+ cPicker.removeClass('active is-basic').hide();
+ bodies.removeClass('rev-colorpicker-open');
+ mainContainer.css({left: '', top: ''});
+
+ if(appended) {
+
+ appended.remove();
+ appended = false;
+
+ }
+
+ if(selectedColor) {
+
+ if(selectedColor.hasClass('selected')) {
+
+ if(changed) currentInput.data('hex', selectedColor.attr('data-color').toLowerCase());
+ selectedColor.removeClass('selected');
+
+ }
+ else {
+
+ currentInput.removeData('hex');
+
+ }
+
+ selectedColor = false;
+
+ }
+ else {
+
+ currentInput.removeData('hex');
+
+ }
+
+ if(!changed) {
+
+ if(onCancel) onCancel();
+ if(openingValue && openingValue !== 'transparent') {
+
+ currentColor[0].style.background = openingValue;
+
+ }
+ else {
+
+ currentColor.css('background', '');
+
+ }
+
+ doc.trigger('revcolorpickerupdate', [currentInput, openingValue]);
+
+ }
+
+ currentColor = false;
+ currentInput = false;
+
+ }
+
+ function checkGroup() {
+
+ var $this = $(this),
+ len = $this.children('.rev-cpicker-color').not('.blank').length;
+
+ if(len > presetColumns) $('#' + this.id + '-btn').addClass('multiplerows');
+ else $('#' + this.id + '-btn').removeClass('multiplerows');
+
+ return len;
+
+ }
+
+ function checkRows() {
+
+ var $this = $(this),
+ minRows = this.id.search('colors') !== -1 ? minColorRows : minGradRows,
+ colors = $this.children('.rev-cpicker-color'),
+ len = colors.length,
+ rows = Math.ceil(len / presetColumns),
+ minItems = minRows * presetColumns,
+ rowRemoved;
+
+ len += 1;
+ for(var i = 0; i < rows; i++) {
+
+ var start = i * presetColumns,
+ range = colors.slice(start, parseInt(start + presetColumns, 10) - 1);
+
+ blankRow = true;
+ range.each(checkRow);
+ if(blankRow) {
+
+ len -= presetColumns;
+ if(len >= minItems) {
+
+ range.remove();
+ rowRemoved = true;
+
+ }
+
+ }
+
+ }
+
+ return rowRemoved;
+
+ }
+
+ function checkRow() {
+
+ if(this.className.search('blank') === -1) {
+
+ blankRow = false;
+ return false;
+
+ }
+
+ }
+
+ function buildGradientInput(obj) {
+
+ var degree = obj.angle;
+ if(obj.type === 'radial') degree = 'radial';
+
+ directions.removeClass('selected');
+ $('.rev-cpicker-orientation[data-direction="' + degree + '"]').addClass('selected');
+
+ angle.val(getDegree(degree));
+ updateWheel(degree);
+ setPoints(obj.colors);
+
+ }
+
+ function buildGradientOutput(el, revrse, save) {
+
+ onReverse = revrse;
+ calculatePoints();
+ onReverse = false;
+
+ var elm,
+ color,
+ point,
+ ar = [],
+ len = points.length;
+
+ for(var i = 0; i < len; i++) {
+
+ point = points[i];
+ color = point.color;
+ ar[i] = color;
+
+ elm = point.el;
+ elm.setAttribute('data-color', RevColor.rgbaString(color.r, color.g, color.b, color.a));
+ elm.setAttribute('data-opacity', color.a * 100);
+
+ if(el && el === elm) pointIndex = i;
+
+ }
+
+ if(!radial.hasClass('selected')) {
+
+ gradientPreview.type = 'linear';
+ gradientPreview.angle = parseInt(angle.val(), 10).toString();
+
+ }
+ else {
+
+ gradientPreview.type = 'radial';
+ gradientPreview.angle = '0';
+
+ }
+
+ gradientPreview.colors = ar;
+ if(selectedColor) selectedColor.removeClass('selected');
+
+ var gradient = RevColor.processGradient(gradientPreview);
+ onChange(true, gradient);
+
+ if(!save) {
+
+ gradInput.style.background = gradientView(gradient);
+ gradOutput.style.background = gradient;
+
+ }
+ else {
+
+ return [gradientPreview, gradient];
+
+ }
+
+ }
+
+ function back(i, align) {
+
+ if(i === 0) return false;
+
+ var pnt;
+ while(i--) {
+
+ pnt = points[i];
+ if(pnt.align !== align) return pnt;
+
+ }
+
+ return false;
+
+ }
+
+ function front(i, align, len) {
+
+ if(i === len) return false;
+
+ var pnt;
+ while(i++ < len) {
+
+ pnt = points[i];
+ if(pnt.align !== align) return pnt;
+
+ }
+
+ return false;
+
+ }
+
+ function dist(px, bx, ex, bv, ev) {
+
+ return Math.max(Math.min(Math.round(Math.abs((((px - bx) / (ex - bx)) * (ev - bv)) + bv)), 255), 0);
+
+ }
+
+ function distAlpha(px, bx, ex, bv, ev) {
+
+ return Math.max(Math.min(Math.abs(parseFloat((((px - bx) / (ex - bx)) * (ev - bv)).toFixed(2)) + parseFloat(bv)), 1), 0);
+
+ }
+
+ function adjustAlpha(point, begin, end) {
+
+ var val,
+ beginAlpha = begin.alpha,
+ endAlpha = end.alpha;
+
+ if(beginAlpha !== endAlpha) {
+
+ val = distAlpha(point.x, begin.x, end.x, beginAlpha, endAlpha).toFixed(2);
+
+ }
+ else {
+
+ val = beginAlpha;
+
+ }
+
+ point.alpha = val;
+ point.color.a = val;
+
+ }
+
+ function adjustColor(point, begin, end) {
+
+ var p = point.color,
+ bv = begin.color,
+ ev = end.color;
+
+ if(begin !== end) {
+
+ var px = point.x,
+ bx = begin.x,
+ ex = end.x;
+
+ p.r = dist(px, bx, ex, bv.r, ev.r);
+ p.g = dist(px, bx, ex, bv.g, ev.g);
+ p.b = dist(px, bx, ex, bv.b, ev.b);
+
+ }
+ else {
+
+ p.r = bv.r;
+ p.g = bv.g;
+ p.b = bv.b;
+
+ }
+
+ }
+
+ function calculatePoints() {
+
+ points = [];
+ topPoints = [];
+ botPoints = [];
+
+ groupPoints.each(getPoints);
+ points.sort(sortPoints);
+
+ var len = points.length,
+ iLen = len - 1,
+ point,
+ begin,
+ tpe,
+ end;
+
+ for(var i = 0; i < len; i++) {
+
+ point = points[i];
+ tpe = point.align;
+
+ begin = back(i, tpe);
+ if(begin === false) begin = front(i, tpe, iLen);
+
+ end = front(i, tpe, iLen);
+ if(end === false) end = back(i, tpe);
+
+ if(tpe === 'bottom') adjustAlpha(point, begin, end);
+ else adjustColor(point, begin, end);
+
+ }
+
+ points.sort(sortPoints);
+
+ }
+
+ function sortPoints(a, b) {
+
+ return a.x < b.x ? -1 : a.x > b.x ? 1 : 0;
+
+ }
+
+ function getPoints(i) {
+
+ var rgba = RevColor.rgbValues(getAttribute(this, 'data-color'), 4),
+ align = this.className.search('bottom') !== -1 ? 'bottom' : 'top',
+ alpha = rgba[3].replace(/\.?0*$/, '') || 0,
+ pos = parseInt(this.style.left, 10);
+
+ if(onReverse) {
+
+ if(pos < 50) pos += (50 - pos) * 2;
+ else pos -= (pos - 50) * 2;
+
+ this.style.left = pos + '%';
+ this.setAttribute('data-location', pos);
+
+ }
+
+ points[i] = {
+
+ el: this,
+ x: pos,
+ alpha: alpha,
+ align: align,
+ color: {
+
+ r: parseInt(rgba[0], 10),
+ g: parseInt(rgba[1], 10),
+ b: parseInt(rgba[2], 10),
+ a: alpha,
+ position: pos,
+ align: align
+
+ }
+
+ };
+
+ if(curPoint && curPoint[0] !== this) {
+
+ if(align === 'bottom') botPoints[botPoints.length] = pos;
+ else topPoints[topPoints.length] = pos;
+
+ }
+
+ }
+
+ function updateWheel(val) {
+
+ val = typeof val !== 'undefined' ? val : parseInt(angle.val(), 10);
+ wheelPoint[0].style.transform = 'rotate(' + val + 'deg)';
+
+ }
+
+ function onAngleChange(e, dir, wheel) {
+
+ var isWheel = typeof wheel !== 'undefined',
+ val = isWheel ? wheel : parseInt(angle.val(), 10),
+ changed,
+ value;
+
+ if(e && e.type === 'keyup') {
+
+ changed = !isNaN(val) && val >= -360 && val <= 360;
+ value = val;
+
+ }
+ else {
+
+ var oValue = parseInt(angle.data('orig-value'), 10);
+
+ if(!val) val = '0';
+ if(isNaN(val) || val < -360 || val > 360) val = oValue;
+ if(val !== oValue) {
+
+ value = val;
+ changed = true;
+ angle.val(getDegree(val));
+
+ if(!isWheel) {
+
+ val = dir || val;
+ directions.removeClass('selected');
+ $('.rev-cpicker-orientation[data-direction="' + val + '"]').addClass('selected');
+
+ }
+
+ }
+
+ }
+
+ if(changed || dir) {
+
+ if(value) updateWheel(value);
+ buildGradientOutput();
+
+ }
+
+ }
+
+ function onArrowClick() {
+
+ var $this = $(this);
+
+ if(this.className.search('down') !== -1) {
+
+ $this.parent().addClass('active');
+ $this.closest('.rev-cpicker-presets').addClass('active');
+ $(this.id.replace('-btn', '')).addClass('active');
+ gradientsOpen = cPicker.hasClass('gradient-view');
+
+ }
+ else {
+
+ $this.parent().removeClass('active');
+ $this.closest('.rev-cpicker-presets').removeClass('active');
+ $(this.id.replace('-btn', '')).removeClass('active');
+ gradientsOpen = false;
+
+ }
+
+ }
+
+ function onDrag(e, ui) {
+
+ var pos = parseInt((Math.round(ui.position.left) / (hitWidth - 2)).toFixed(2) * 100, 10);
+ if(dragPoint === 'bottom') colorLoc.val(pos + '%').trigger('keyup');
+ else opacityLoc.val(pos + '%').trigger('keyup');
+
+ }
+
+ function onDragStart() {
+
+ var $this = $(this);
+ dragPoint = $this.hasClass('rev-cpicker-point-bottom') ? 'bottom' : 'top';
+ $this.click();
+
+ }
+
+ function onDragStop() {
+
+ if(dragPoint === 'bottom') colorLoc.trigger('focusout');
+ else opacityLoc.trigger('focusout');
+
+ }
+
+ function updateSlider(opacity) {
+
+ supressOpacity = true;
+ opacitySlider.slider('value', Math.round((opacity * 0.01) * sliderHeight));
+ supressOpacity = false;
+
+ }
+
+ function wheelMove(e) {
+
+ var offset = angleWheel.offset(),
+ posX = e.pageX - offset.left,
+ posY = e.pageY - offset.top;
+
+ if(isNaN(posX) || isNaN(posY)) return;
+
+ var val = Math.atan2(posY - centerWheel, posX - centerWheel) * (180 / Math.PI) + 90;
+ if(val < 0) val += 360;
+
+ val = Math.max(0, Math.min(360, Math.round(val)));
+ val = 5 * (Math.round(val / 5));
+
+ supressWheel = true;
+ onAngleChange(false, false, val);
+ supressWheel = false;
+
+ }
+
+ function focusPatch(e) {
+
+ e.stopImmediatePropagation();
+
+ }
+
+ function init() {
+
+ if(!prepped) $.tpColorPicker();
+
+ currentEditing = document.getElementById('rev-cpicker-current-edit');
+ gradOutput = document.getElementById('rev-cpicker-gradient-output');
+ gradInput = document.getElementById('rev-cpicker-gradient-input');
+ editTitle = document.getElementById('rev-cpicker-edit-title');
+ textareas = document.createElement('textarea');
+ opacityDelete = $('#rev-cpicker-opacity-delete');
+ pointerWrap = $('#rev-cpciker-point-container');
+ opacityLoc = $('#rev-cpicker-opacity-location');
+ presetGroups = $('.rev-cpicker-presets-group');
+ colorOpacity = $('#rev-cpicker-color-opacity');
+ radial = $('#rev-cpicker-orientation-radial');
+ colorDelete = $('#rev-cpicker-color-delete');
+ gradOpacity = $('#rev-cpicker-grad-opacity');
+ colorLoc = $('#rev-cpicker-color-location');
+ gradCore = $('#rev-cpicker-gradients-core');
+ directions = $('.rev-cpicker-orientation');
+ gradIris = $('#rev-cpicker-iris-gradient');
+ wheelPoint = $('#rev-cpicker-wheel-point');
+ gradSection = $('#rev-cpicker-gradients');
+ colorIris = $('#rev-cpicker-iris-color');
+ gradBtn = $('#rev-cpicker-gradient-btn');
+ gradHex = $('#rev-cpicker-gradient-hex');
+ colorClear = $('#rev-cpciker-clear-hex');
+ reverse = $('#rev-cpicker-meta-reverse');
+ hitBottom = $('#rev-cpicker-hit-bottom');
+ opacitySlider = $('#rev-cpicker-scroll');
+ colorSection = $('#rev-cpicker-colors');
+ colorHex = $('#rev-cpicker-color-hex');
+ colorBtn = $('#rev-cpicker-color-btn');
+ colorBox = $('#rev-cpicker-color-box');
+ angle = $('#rev-cpicker-meta-angle');
+ angleWheel = $('#rev-cpicker-wheel');
+ hitTop = $('#rev-cpicker-hit-top');
+ mainContainer = $('#rev-cpicker');
+ doc = $(document);
+
+ dragObj.drag = onDrag;
+ dragObj.stop = onDragStop;
+ dragObj.start = onDragStart;
+
+ colorBtn.data('state', colorSection.find('.rev-cpicker-color').eq(0).attr('data-color') || '#ffffff');
+ gradBtn.data('state', gradSection.find('.rev-cpicker-color').eq(0).attr('data-color') || 'linear-gradient(0deg, rgba(255, 255, 255, 1) 0%, rgba(0, 0, 0, 1) 100%)');
+
+ mainContainer.draggable({containment: 'window', handle: '.rev-cpicker-draggable', stop: function() {
+
+ mainContainer.css('height', 'auto');
+
+ }});
+
+ presetGroups.perfectScrollbar({wheelPropagation: false, suppressScrollX: true});
+
+ angleWheel.on('mousedown.revcpicker', function(e) {
+
+ directions.removeClass('selected');
+ wheelDown = true;
+ wheelMove(e);
+
+ }).on('mousemove.revcpicker', function(e) {
+
+ if(!wheelDown) return;
+ wheelMove(e);
+
+ }).on('mouseleave.revcpicker mouseup.revcpicker', function() {
+
+ wheelDown = false;
+
+ });
+
+ $('.rev-cpicker-main-btn').on('click.revcpicker', function() {
+
+ var $this,
+ state;
+
+ colorView = this.id.search('gradient') === -1;
+ if(currentColor) {
+
+ $this = $(this);
+ state = $this.data('state');
+
+ }
+
+ if(colorView) {
+
+ if(currentColor) selectedHex = colorHex.val();
+ cPicker.removeClass('gradient-view').addClass('color-view');
+
+ }
+ else {
+
+ if(currentColor) selectedHex = state;
+
+ cPicker.removeClass('color-view').addClass('gradient-view');
+ if(!gradViewed) gradCore.children('.rev-cpicker-color').not('.blank').eq(0).click();
+
+ }
+
+ presetGroups.perfectScrollbar('update');
+ if(state) {
+
+ var isTrans = state === 'transparent',
+ val = !isTrans ? state : '';
+
+ if(!isTrans) currentColor[0].style.background = val;
+ else currentColor.css('background', val);
+
+ supressCheck = true;
+ $('.rev-cpicker-color').not('.blank').each(checkPreset);
+ supressCheck = false;
+
+ doc.trigger('revcolorpickerupdate', [currentInput, state]);
+
+ }
+
+ });
+
+ $('#rev-cpicker-check').on('click.revcipicker', function() {
+
+ var ar,
+ color,
+ changed;
+
+ if(cPicker.hasClass('color-view')) {
+
+ var hex = colorHex.val(),
+ opacity = colorOpacity.val();
+
+ currentInput.removeData('gradient');
+ if(hex === 'transparent') color = 'transparent';
+ else if(opacity === '100%') color = RevColor.sanitizeHex(hex);
+ else color = RevColor.processRgba(hex, opacity);
+ ar = [currentInput, color, false];
+
+ }
+ else {
+
+ deactivate();
+
+ var grad = buildGradientOutput(false, false, true),
+ obj = $.extend({}, grad[0]),
+ clr = grad[1];
+
+ currentInput.data('gradient', clr);
+ color = JSON.stringify(obj).replace(/\"/g, '&');
+ ar = [currentInput, clr, obj];
+
+ }
+
+ changed = ar[1] !== openingValue;
+ if(changed) {
+
+ currentInput.attr('data-color', ar[1]).val(color).change();
+ doc.trigger('revcolorpicker', ar);
+ if(changeCallback) changeCallback(ar[0], ar[1], ar[2]);
+
+ }
+
+ onClose(false, changed);
+
+ });
+
+ cPicker.on('click.revcpicker', function(e) {
+
+ if(cPicker.hasClass('open')) {
+
+ var targt = e.target,
+ $this = $(targt),
+ ids = targt.id,
+ isTarget = targt.className.search('rev-cpicker-point') !== -1 ||
+ ids === 'rev-cpicker-section-right' || ids.search('hit') !== -1 ||
+ $this.closest('#rev-cpicker-section-right, #rev-cpicker-point-wrap').length;
+
+ if(isTarget) {
+
+ if($this.attr('type') === 'text') {
+
+ isTarget = !$this.attr('disabled');
+
+ }
+ else if(ids === 'rev-cpicker-check-gradient') {
+
+ isTarget = false;
+
+ }
+
+ }
+
+ if(!isTarget) deactivate();
+
+ }
+ else if(wheelActive && /wheel|angle|reverse/.test(e.target.id) === false) {
+
+ if(e.target.id.search('radial') === -1) {
+
+ $('.rev-cpicker-orientation[data-direction="' + parseInt(angle.val()) + '"]').addClass('selected');
+
+ }
+
+ angleWheel.removeClass('active');
+ wheelActive = false;
+
+ }
+
+ });
+
+ $('.rev-cpicker-close').on('click.revcpicker', onClose);
+
+ colorIris.wpColorPicker({palettes: false, width: 267, border: false, hide: false, change: function(e, ui) {
+
+ var val = ui.color.toString();
+ this.value = val;
+
+ colorHex.val(val);
+ if(!supressColor) {
+
+ var opacity = colorOpacity.val();
+ if(parseInt(opacity, 10) === 0) val = 'transparent';
+ onChange(false, val, opacity);
+
+ if(selectedColor) {
+
+ selectedColor.removeClass('selected');
+ selectedColor = false;
+
+ }
+
+ }
+
+ }});
+
+ gradIris.wpColorPicker({palettes: false, height: 250, border: false, hide: false, change: function(e, ui) {
+
+ var val = ui.color.toString();
+ this.value = val;
+
+ gradHex.val(val);
+ colorBox.css('background', val);
+ curSquare.style.backgroundColor = val;
+ curCorner.style.borderBottomColor = val;
+
+ var rgba = RevColor.processRgba(val, 100),
+ parsed = RevColor.rgbValues(rgba, 4),
+ color = gradientPreview.colors[pointIndex];
+
+ color.r = parsed[0];
+ color.g = parsed[1];
+ color.b = parsed[2];
+ color.a = parsed[3];
+
+ curPoint.attr('data-color', rgba);
+ buildGradientOutput();
+
+ }});
+
+ opacitySlider.slider({orientation: 'vertical', max: sliderHeight, value: sliderHeight,
+
+ start: function() {
+
+ isTransparent = colorHex.val() === 'transparent';
+
+ },
+
+ slide: function(e, ui) {
+
+ if(!supressOpacity) {
+
+ var opacity = parseInt((ui.value / sliderHeight).toFixed(2) * 100, 10),
+ val;
+
+ if(isTransparent) {
+
+ val = opacity ? '#ffffff' : 'transparent';
+ colorHex.val(val);
+
+ }
+
+ if(opacity === 0) val = 'transparent';
+ onChange(false, val, opacity || 'transparent');
+ colorOpacity.val(opacity + '%');
+
+ }
+
+ }
+
+ });
+
+ $('.rev-cpicker-point-location').on('keyup.revcpicker focusout.revcpicker', function(e) {
+
+ if(!curPoint) return;
+
+ var align = curPoint.hasClass('rev-cpicker-point-bottom') ? 'bottom' : 'top',
+ locations = align === 'bottom' ? botPoints : topPoints,
+ input = align === 'bottom' ? colorLoc : opacityLoc,
+ point = input.val().replace('%', '') || '0',
+ evt = e.type,
+ dir;
+
+ if(isNaN(point)) point = evt === 'keyup' ? '0' : curPoint.attr('data-location');
+ point = Math.max(0, Math.min(100, parseInt(point, 10)));
+
+ dir = point < 50 ? 1 : -1;
+
+ while(locations.indexOf(point) !== -1) point += dir;
+
+ if(evt === 'focusout') {
+
+ input.val(point + '%');
+ curPoint.attr('data-location', point);
+
+ }
+
+ curPoint.css('left', point + '%');
+ buildGradientOutput();
+
+ }).on('focusin.revcpicker', focusPatch);
+
+ $('body').on('click.revcpicker', '.rev-cpicker-point', function() {
+
+ pointerWrap.find('.rev-cpicker-point.active').removeClass('active');
+ curPoint = $(this).addClass('active');
+
+ curSquare = curPoint.children('.rev-cpicker-point-square')[0];
+ curCorner = curPoint.children('.rev-cpicker-point-triangle')[0];
+
+ buildGradientOutput(this);
+ selectedColor = false;
+
+ var grad = activatePoint();
+ if(grad[0]) gradIris.val(grad[1]).change();
+
+ }).on('mousedown.revcpicker', '.rev-cpicker-point', function(e) {
+
+ curPoint = $(this).data('mousestart', e.pageY);
+
+ }).on('mousemove.revcpicker', function(e) {
+
+ if(!curPoint || !curPoint.data('mousestart')) return;
+
+ var start = curPoint.data('mousestart'),
+ posY = e.pageY;
+
+ if(curPoint.hasClass('rev-cpicker-point-bottom')) {
+
+ if(posY > start && posY - start > warningBuffer && colorDelete.hasClass('active')) {
+ curPoint.addClass('warning');
+ }
+ else {
+ curPoint.removeClass('warning');
+ }
+
+ }
+ else {
+
+ if(start > posY && start - posY > warningBuffer && opacityDelete.hasClass('active')) {
+ curPoint.addClass('warning');
+ }
+ else {
+ curPoint.removeClass('warning');
+ }
+
+ }
+
+ }).on('mouseup.revcpicker', function(e) {
+
+ if(!curPoint || !curPoint.data('mousestart')) return;
+
+ var start = curPoint.data('mousestart'),
+ end = e.pageY;
+
+ curPoint.removeData('mousestart');
+ if(curPoint.hasClass('rev-cpicker-point-bottom')) {
+
+ if(end > start && end - start > deleteBuffer && colorDelete.hasClass('active')) {
+ colorDelete.click();
+ }
+ else {
+ curPoint.removeClass('warning');
+ }
+
+ }
+ else {
+
+ if(start > end && start - end > deleteBuffer && opacityDelete.hasClass('active')) {
+ opacityDelete.click();
+ }
+ else {
+ curPoint.removeClass('warning');
+ }
+
+ }
+
+ }).on('change.revcpicker', '.rev-cpicker-component', function() {
+
+ var $this = $(this),
+ val = $this.data('gradient') || $this.val() || 'transparent';
+
+ if(val === 'transparent' || RevColor.transparentRgba(val)) val = '';
+ $this.data('tpcp').css('background', val);
+
+ }).on('keypress.revcpicker', function(e) {
+
+ if(cPicker.hasClass('active')) {
+
+ var key = e.which;
+ if(key == 27) {
+
+ onClose();
+
+ }
+ else if(key == 13 && inFocus) {
+
+ inFocus.blur();
+
+ }
+
+ }
+
+ }).on('click.revcpicker', '.rev-cpicker-color:not(.blank)', function() {
+
+ if(selectedColor) {
+
+ if(selectedColor[0] === this && selectedColor.hasClass('selected')) return;
+ selectedColor.removeClass('selected');
+
+ }
+
+ selectedColor = $(this);
+
+ var ids = selectedColor.parent()[0].id,
+ tpe = ids.search('core') !== -1 ? 'core' : 'custom',
+ view = ids.search('colors') !== -1 ? 'colors' : 'gradients',
+ btn = $('#rev-cpicker-' + view + '-' + tpe + '-btn');
+
+ if(btn.hasClass('active')) btn.find('.rev-cpicker-arrow-up').click();
+ if(cPicker.hasClass('color-view')) {
+
+ var val = selectedColor.attr('data-color');
+
+ supressColor = true;
+ colorIris.val(val).change();
+ if(colorHex.val() === 'transparent') colorHex.val(val.toLowerCase());
+ supressColor = false;
+
+ var opacity = colorOpacity.val();
+ if(parseInt(opacity, 10) === 0) val = 'transparent';
+ onChange(false, val, opacity);
+
+ }
+ else {
+
+ hitTop.removeClass('full');
+ hitBottom.removeClass('full');
+
+ setValue(selectedColor.data('gradient'), true);
+ reverse.removeClass('checked');
+ gradCore.find('.rev-cpicker-color.selected').removeClass('selected');
+
+ }
+
+ selectedColor.addClass('selected');
+
+ }).on('mouseover.revcpicker', '.rev-cpicker-color:not(.blank)', function() {
+
+ if(gradientsOpen) gradOutput.style.background = getAttribute(this, 'data-color');
+
+ }).on('mouseout.revcpicker', '.rev-cpicker-color:not(.blank)', function() {
+
+ if(gradientsOpen) buildGradientOutput();
+
+ }).on('click.revcpicker', '.rev-cpicker-delete', function() {
+
+ if(!onAjax) {
+
+ console.log('Ajax callback not defined');
+ return;
+
+ }
+
+ if(window.confirm(document.getElementById('rev-cpicker-remove-delete').innerHTML)) {
+
+ cPicker.addClass('onajax onajaxdelete');
+
+ var $this = $(this),
+ colr = $this.parent(),
+ titl = colr.attr('data-title') || '';
+
+ if(!titl) {
+
+ console.log('Preset does not have a name/title');
+ return;
+
+ }
+
+ var group = $this.closest('.rev-cpicker-presets-group'),
+ ids = group[0].id,
+ tpe = ids.search('colors') !== -1 ? 'colors' : 'gradients';
+
+ doc.off('revcpicker_onajax_delete.revcpicker').on('revcpicker_onajax_delete.revcpicker', function(evt, err) {
+
+ if(err) console.log(err);
+
+ var group = $this.closest('.rev-cpicker-presets-group'),
+ scroller = group.find('.ps-scrollbar-x-rail'),
+ btn = $('#' + ids + '-btn');
+
+ colr.remove();
+
+ if(!checkRows.call(group[0])) {
+
+ $('
').insertBefore(scroller);
+
+ }
+ else {
+
+ group.perfectScrollbar('update');
+
+ }
+
+ if(checkGroup.call(group[0]) < presetColumns + 1) {
+
+ $('
').insertBefore(scroller);
+ if(btn.hasClass('active')) btn.children('.rev-cpicker-arrow-up').click();
+
+ }
+
+ cPicker.removeClass('onajax onajaxdelete');
+
+ });
+
+ titl = $.trim(titl.replace(/\W+/g, '_')).replace(/^\_|\_$/g, '').toLowerCase();
+ onAjax('delete', titl, tpe, 'revcpicker_onajax_delete', currentInput);
+
+ }
+
+ return false;
+
+ });
+
+ $('.rev-cpicker-save-preset-btn').on('click.revcpicker', function() {
+
+ if(!onAjax) {
+
+ console.log('Ajax callback not defined');
+ return;
+
+ }
+
+ var presetGroup,
+ duplicateTitle,
+ $this = $(this),
+ input = $this.closest('.rev-cpicker-presets-save-as').find('.rev-cpicker-preset-save'),
+ titl = input.val();
+
+ if(!titl || !isNaN(titl)) {
+
+ alert($this.attr('data-message'));
+ return;
+
+ }
+
+ presetGroup = cPicker.hasClass('color-view') ? 'colors' : 'gradients';
+ titl = $.trim(titl.replace(/\W+/g, '_')).replace(/^\_|\_$/g, '').toLowerCase();
+
+ $('#rev-cpicker-' + presetGroup + '-custom').find('.rev-cpicker-color').not('.blank').each(function() {
+
+ var atr = $.trim(getAttribute(this, 'data-title').replace(/\W+/g, '_')).replace(/^\_|\_$/g, '').toLowerCase();
+ if(atr === titl) {
+
+ alert($this.attr('data-message'));
+ duplicateTitle = true;
+ return false;
+
+ }
+
+ });
+
+ if(duplicateTitle) return;
+ cPicker.addClass('onajax onajaxsave');
+
+ var newColorValue = {},
+ color,
+ grad;
+
+ if(presetGroup === 'colors') {
+
+ var hex = colorHex.val(),
+ opacity = colorOpacity.val();
+
+ if(hex === 'transparent') color = 'transparent';
+ else if(opacity === '100%') color = RevColor.sanitizeHex(hex);
+ else color = RevColor.processRgba(hex, opacity);
+
+ }
+ else {
+
+ grad = gradOutput.style.background;
+ color = $.extend({}, buildGradientOutput(false, false, true)[0]);
+
+ }
+
+ newColorValue[titl] = color;
+ doc.off('revcpicker_onajax_save.revcpicker').on('revcpicker_onajax_save.revcpicker', function(evt, err) {
+
+ if(err) {
+
+ cPicker.removeClass('onajax onajaxsave');
+ alert($this.attr('data-message'));
+ return;
+
+ }
+
+ var pre = $(newPreset(newColorValue, false, ' rev-picker-color-custom', grad)),
+ group = $('#rev-cpicker-' + presetGroup + '-custom'),
+ box = group.find('.rev-cpicker-color.blank'),
+ btn = $('#' + group[0].id + '-btn');
+
+
+ if(box.length) pre.insertBefore(box.eq(0));
+ else pre.insertBefore(group.find('.ps-scrollbar-x-rail'));
+
+ $('#rev-cpicker-' + presetGroup + '-custom-btn').click();
+ var len = checkGroup.call(group[0]);
+
+ if(len > 6) {
+
+ if(box.length) box.last().remove();
+ btn.addClass('active').children('.rev-cpicker-arrow-down').click();
+ group.perfectScrollbar('update');
+
+ }
+
+ pre.click();
+ cPicker.removeClass('onajax onajaxsave');
+
+ });
+
+ onAjax('save', newColorValue, presetGroup, 'revcpicker_onajax_save', currentInput);
+
+ });
+
+ $('.rev-cpicker-preset-title').on('click.revcpicker', function() {
+
+ var $this = $(this),
+ par = $this.parent(),
+ arrow = $this.hasClass('active') ? 'down' : 'up';
+
+ onArrowClick.call($this.find('.rev-cpicker-arrow-' + arrow)[0]);
+
+ par.find('.rev-cpicker-preset-title').removeClass('selected');
+ $this.addClass('selected');
+
+ par.find('.rev-cpicker-presets-group').hide();
+ document.getElementById(this.id.replace('-btn', '')).style.display = 'block';
+
+ presetGroups.perfectScrollbar('update');
+
+ });
+
+ colorClear.on('click.revcpicker', function() {
+
+ colorOpacity.val('0%');
+ updateSlider(0);
+ colorIris.val(RevColor.defaultValue).change();
+ colorHex.val('transparent');
+ onChange(false, 'transparent');
+
+ });
+
+ cPicker.find('input[type="text"]').on('focusin.revcpicker', function() {
+
+ inFocus = this;
+
+ }).on('focusout.revcpicker', function() {
+
+ inFocus = false;
+
+ });
+
+ $('.rev-cpicker-input').on('focusin.revcpicker', function() {
+
+ var $this = $(this);
+ $this.data('orig-value', $this.val());
+
+ });
+
+ $('.rev-cpicker-hex').on('focusout.revcpicker', function() {
+
+ var $this,
+ oVal,
+ val;
+
+ if(this.id === 'rev-cpicker-color-hex') {
+
+ val = colorHex.val();
+ if(val) {
+
+ val = RevColor.sanitizeHex(val);
+ if(RevColor.isColor.test(val)) {
+
+ colorHex.val(val);
+
+ }
+ else {
+
+ $this = $(this);
+ oVal = $this.data('orig-value');
+
+ if(oVal) {
+
+ val = oVal;
+ colorHex.val(val);
+
+ }
+ else {
+
+ colorClear.click();
+ return;
+
+ }
+
+ }
+
+ }
+ else {
+
+ val = 'transparent';
+
+ }
+
+ colorIris.val(val).change();
+
+ }
+ else {
+
+ val = gradHex.val() || RevColor.defaultValue;
+ val = RevColor.sanitizeHex(val);
+
+ if(!RevColor.isColor.test(val)) {
+
+ $this = $(this);
+ oVal = $this.data('orig-value');
+ val = oVal ? oVal : RevColor.defaultValue;
+
+ }
+
+ gradHex.val(val);
+ gradIris.val(val).change();
+
+ }
+
+ }).on('focusin.revcpicker', focusPatch);
+
+ $('#rev-cpciker-clear-gradient').on('click.revcpicker', function() {
+
+ gradIris.val(RevColor.defaultValue).change();
+
+ });
+
+ angle.on('keyup.revcpicker focusout.revcpicker', onAngleChange).on('focusin.revcpicker', function() {
+
+ wheelActive = true;
+ angleWheel.addClass('active');
+
+ }).on('focusin.revcpicker', focusPatch);
+
+ directions.on('click.revcpicker', function() {
+
+ var $this = $(this),
+ dir = $this.attr('data-direction');
+
+ directions.removeClass('selected');
+ $this.addClass('selected');
+
+ if(dir !== 'radial') angle.removeAttr('disabled').val(getDegree(dir));
+ else angle.attr('disabled', 'disabled');
+
+ onAngleChange(false, dir);
+
+ });
+
+ $('.rev-cpicker-point-delete').on('click.revcpicker', function() {
+
+ if(this.className.search('active') === -1) return;
+
+ var align = curPoint.hasClass('rev-cpicker-point-bottom') ? 'bottom' : 'top',
+ len = cPicker.find('.rev-cpicker-point-' + align).length;
+
+ if(len > 2) {
+
+ curPoint.draggable('destroy').remove();
+ groupPoints = pointerWrap.children();
+
+ cPicker.click();
+ buildGradientOutput();
+
+ }
+
+ if(len <= maxPoints) {
+
+ if(align === 'bottom') hitBottom.removeClass('full');
+ else hitTop.removeClass('full');
+
+ }
+
+ });
+
+ $('.rev-cpicker-preset-save').on('focusin.revcpicker', focusPatch);
+ $('.rev-cpicker-opacity-input').on('keyup.revcpicker focusout.revcpicker', function(e) {
+
+ var isColor = this.id.search('grad') === -1,
+ $this = isColor ? colorOpacity : gradOpacity,
+ opacity = $this.val().replace('%', ''),
+ evt = e.type,
+ clr;
+
+ if(isNaN(opacity)) opacity = evt === 'keyup' ? '0' : $(this).data('orig-value');
+ opacity = Math.max(0, Math.min(100, opacity));
+
+ if(evt === 'focusout') {
+
+ $this.val(opacity + '%');
+ if(!isColor) curPoint.attr('data-opacity', opacity);
+
+ }
+
+ if(isColor) {
+
+ var opaque = parseInt(opacity, 10),
+ val = opaque !== 0 ? false : 'transparent';
+
+ onChange(false, val, opacity);
+ updateSlider(opacity);
+
+ }
+ else {
+
+ var parsed = RevColor.rgbValues(curPoint.attr('data-color'), 3),
+ color = gradientPreview.colors[pointIndex];
+
+ opacity = (parseInt(opacity, 10) * 0.01).toFixed(2).replace(/\.?0*$/, '');
+
+ color.r = parsed[0];
+ color.g = parsed[1];
+ color.b = parsed[2];
+ color.a = opacity;
+
+ clr = RevColor.rgbaString(color.r, color.g, color.b, opacity);
+ curPoint.attr('data-color', clr);
+ buildGradientOutput();
+
+ clr = 'rgba(0, 0, 0, ' + opacity + ')';
+ curSquare.style.backgroundColor = clr;
+ curCorner.style.borderTopColor = clr;
+
+ }
+
+ }).on('focusin.revcpicker', focusPatch);
+
+ $('.rev-cpicker-builder-hit').on('click.revcpicker', function(e) {
+
+ if(!points) calculatePoints();
+
+ var hit = parseInt(((e.pageX - hitTop.offset().left) / hitWidth).toFixed(2) * 100, 10),
+ align = this.id.search('bottom') !== -1 ? 'bottom' : 'top',
+ locations = align === 'bottom' ? botPoints : topPoints,
+ dir = hit < 50 ? 1 : -1;
+
+ while(locations.indexOf(hit) !== -1) hit += dir;
+ if(align === 'bottom') {
+
+ if(cPicker.find('.rev-cpicker-point-bottom').length < maxPoints) {
+
+ clonePoint(align, hit);
+ selectedColor = false;
+
+ }
+ else {
+
+ hitBottom.addClass('full');
+
+ }
+
+ }
+ else {
+
+ if(cPicker.find('.rev-cpicker-point-top').length < maxPoints) {
+
+ clonePoint(align, hit);
+ selectedColor = false;
+
+ }
+ else {
+
+ hitTop.addClass('full');
+
+ }
+
+ }
+
+ });
+
+ reverse.on('click.revcpicker', function() {
+
+ var rev = !reverse.hasClass('checked');
+
+ if(rev) reverse.addClass('checked');
+ else reverse.removeClass('checked');
+
+ buildGradientOutput(false, true);
+
+ });
+
+ $('.rev-cpicker-arrow').on('click.revcpicker', onArrowClick);
+ inited = true;
+
+ }
+
+ function addPresets(sets) {
+
+ var settings = $.extend({}, sets),
+ core = settings.core || {},
+ custom = settings.custom,
+ container,
+ preset,
+ colors,
+ len,
+ el;
+
+ if(!customAdded || custom) {
+
+ len = 4;
+ customAdded = custom;
+ custom = customAdded || {'colors': [], 'gradients': []};
+
+ }
+ else {
+
+ len = 2;
+
+ }
+
+ if(!core.colors) core.colors = defColors;
+ if(!core.gradients) core.gradients = defGradients;
+
+ for(var i = 0; i < len; i++) {
+
+ switch(i) {
+
+ case 0:
+
+ container = 'colors-core';
+ colors = core.colors;
+
+ break;
+
+ case 1:
+
+ container = 'gradients-core';
+ colors = core.gradients;
+
+ break;
+
+ case 2:
+
+ container = 'colors-custom';
+ colors = custom.colors;
+
+ break;
+
+ case 3:
+
+ container = 'gradients-custom';
+ colors = custom.gradients;
+
+ break;
+
+ }
+
+ preset = writePresets(container, colors.slice() || []);
+ el = $('#' + preset[0]);
+ el.find('.rev-cpicker-color').remove();
+ el.prepend(preset[1]);
+
+ }
+
+ }
+
+ $.tpColorPicker = function(settings) {
+
+ if(!bodies) {
+
+ bodies = $('body');
+ cPicker = $('
' + markup + '
').appendTo(bodies);
+
+ }
+
+ if(!settings) settings = {};
+ if(settings.core) {
+
+ if(settings.core.colors) defColors = settings.core.colors;
+ if(settings.core.gradients) defGradients = settings.core.gradients;
+
+ }
+
+ addPresets(settings);
+
+ if(!prepped) {
+
+ writeLanguage(settings.language || lang);
+ defMode = settings.mode || 'full';
+
+ }
+ else {
+
+ presetGroups.perfectScrollbar('update');
+ if(settings.mode) defMode = settings.mode;
+ if(settings.language) writeLanguage(settings.language);
+
+ }
+
+ if(settings.init) onInit = settings.init;
+ if(settings.onAjax) defAjax = settings.onAjax;
+ if(settings.onEdit) defEdit = settings.onEdit;
+ if(settings.change) defChange = settings.change;
+ if(settings.cancel) defCancel = settings.cancel;
+ if(settings.widgetId) defWidgetId = settings.widgetId;
+ if(settings.defaultValue) RevColor.defaultValue = settings.defaultValue;
+ if(settings.wrapClasses) defaultClasses = settings.wrapClasses;
+ if(settings.appendedHtml) appendedHTML = settings.appendedHtml;
+
+ prepped = true;
+
+ };
+
+ var ColorPicker = {
+
+ refresh: function() {
+
+ var $this = $(this);
+ if($this.hasClass('rev-cpicker-component')) {
+
+ var settings = $this.data('revcp') || {},
+ val = $this.val() || settings.defaultValue || RevColor.defaultValue,
+ colorValue = RevColor.process(val);
+
+ val = colorValue[0];
+ colorValue = colorValue[1] !== 'rgba' || !RevColor.transparentRgba(val, true) ? val : '';
+
+ if(val !== 'transparent') $this.data('tpcp')[0].style.background = colorValue;
+ else $this.data('tpcp').css('background', '');
+
+ $this.attr('data-color', val).data('hex', val);
+
+ }
+
+ },
+
+ destroy: function() {
+
+ var $this = $(this).removeData();
+ $this.closest('.rev-cpicker-master-wrap').removeData().remove();
+
+ }
+
+ };
+
+ function isFalsey(val) {
+
+ if(/(?=.*false)(?=.*rgba)/.test(val)) return val.replace('false', '1');
+ return false;
+
+ }
+
+ $.fn.tpColorPicker = function(settings) {
+
+ if(settings && typeof settings === 'string') return this.each(ColorPicker[settings]);
+
+ return this.each(function() {
+
+ var $this = $(this);
+ if($this.hasClass('rev-cpicker-component')) {
+
+ $this.tpColorPicker('refresh');
+ return;
+
+ }
+
+ var wrap = $('
').data('revcolorinput', $this),
+ box = $('
'),
+ btn = $('
'),
+ cls = $this.attr('data-wrap-classes'),
+ wrapper = $this.attr('data-wrapper'),
+ ids = $this.attr('data-wrap-id'),
+ txt = $this.attr('data-title'),
+ skin = $this.attr('data-skin'),
+ val = $this.val() || '',
+ falsey = isFalsey(val),
+ colorValue,
+ defValue;
+
+ if(falsey) {
+
+ val = falsey;
+ $this.val(falsey);
+
+ }
+
+ wrap.insertBefore($this).append([box, btn, $this]);
+
+ if(settings && $.isPlainObject(settings)) {
+
+ if(!wrapper) wrapper = settings.wrapper;
+ if(!cls) cls = settings.wrapClasses;
+ if(!skin) skin = settings.skin;
+ if(!ids) ids = settings.wrapId;
+ if(!txt) txt = settings.title;
+
+ defValue = settings.defaultValue;
+ var sets = $this.data('revcp');
+
+ if(sets) settings = $.extend({}, sets, settings);
+ $this.data('revcp', settings);
+
+ }
+
+ if(!cls) cls = defaultClasses;
+ if(cls) wrap.addClass(cls);
+ if(ids) wrap.attr('id', ids);
+ if(!val) {
+
+ val = defValue || RevColor.defaultValue;
+ $this.val(val);
+
+ }
+
+ colorValue = RevColor.process(val);
+ val = colorValue[0];
+
+ if(colorValue.length === 3) $this.val(val);
+ colorValue = colorValue[1] !== 'rgba' || !RevColor.transparentRgba(val, true) ? val : '';
+
+ if(colorValue !== 'transparent') box[0].style.background = colorValue;
+
+ btn[0].innerHTML = txt || langColor || lang.color;
+ $this.attr({type: 'hidden', 'data-color': val}).data('tpcp', box).addClass('rev-cpicker-component');
+
+ if(skin) wrap.addClass(skin);
+ if(!wrapper) {
+
+ wrap.addClass('rev-cpicker-master-wrap');
+
+ }
+ else {
+
+ wrapper = $(wrapper).addClass('rev-cpicker-master-wrap');
+ wrap.wrap(wrapper);
+
+ }
+
+ var initCallback = settings ? settings.init || onInit : false;
+ if(initCallback) initCallback(wrap, $this, val, settings);
+
+ });
+
+ };
+
+ $(function() {
+
+ $('body').on('click.revcpicker', '.rev-colorpicker', function() {
+
+ if(!inited) init();
+ currentInput = $(this).data('revcolorinput');
+
+ var widgetId = currentInput.attr('data-widget-id'),
+ html = currentInput.attr('data-appended-html'),
+ editing = currentInput.attr('data-editing'),
+ data = currentInput.attr('data-colors'),
+ mode = currentInput.attr('data-mode'),
+ settings = currentInput.data('revcp'),
+ lang = currentInput.attr('data-lang'),
+ settingsGradients,
+ customGradients,
+ settingsColors,
+ dataGradients,
+ customColors,
+ dataColors,
+ presets,
+ change,
+ cancel,
+ value,
+ edit,
+ ajax,
+ val;
+
+ if(data) {
+
+ data = JSON.parse(data.replace(/\&/g, '"'));
+ if(data.colors) dataColors = data.colors;
+ if(data.gradients) dataGradients = data.gradients;
+
+ }
+
+ if(settings) {
+
+ var colorSets = settings.colors;
+ if(colorSets) {
+
+ if(colorSets.core) {
+
+ settingsColors = colorSets.core.colors;
+ settingsGradients = colorSets.core.gradients;
+
+ }
+
+ if(colorSets.custom) {
+
+ customColors = colorSets.custom.colors;
+ customGradients = colorSets.custom.gradients;
+
+ }
+
+ }
+
+ edit = settings.onEdit;
+ ajax = settings.onAjax;
+ change = settings.change;
+ cancel = settings.cancel;
+
+ if(!lang) lang = settings.lang;
+ if(!mode) mode = settings.mode;
+ if(!html) html = settings.appendedHtml;
+ if(!editing) editing = settings.editing;
+ if(!widgetId) widgetId = settings.widgetId;
+
+ }
+
+ if(settingsGradients || settingsColors || customGradients || customColors || dataGradients || dataColors) {
+
+ presets = {};
+ if(settingsGradients || settingsColors || dataGradients || dataColors) {
+
+ presets.core = {
+
+ colors: dataColors || settingsColors || defColors,
+ gradients: dataGradients || settingsGradients || defGradients
+
+ };
+
+ }
+
+ if(customGradients || customColors) {
+
+ presets.custom = {
+
+ colors: customColors || defColors,
+ gradients: customGradients || defGradients
+
+ };
+
+ }
+
+ addPresets(presets);
+
+ }
+
+ if(!widgetId) widgetId = defWidgetId;
+ if(widgetId) cPicker[0].id = widgetId;
+
+ if(!html) html = appendedHTML;
+ if(html) appended = $(html).appendTo(mainContainer);
+
+ if(lang) writeLanguage(lang);
+ if(!mode) mode = defMode;
+
+ if(!editing) {
+
+ editing = '';
+ editTitle.style.visibility = 'hidden';
+
+ }
+ else {
+
+ editTitle.style.visibility = 'visible';
+
+ }
+
+ currentEditing.innerHTML = editing;
+
+ if(mode === 'single' || mode === 'basic') {
+
+ isFull = false;
+ gradBtn.hide();
+ colorBtn.show();
+ if(mode === 'basic') cPicker.addClass('is-basic');
+
+ }
+ else {
+
+ isFull = true;
+ gradBtn.show();
+ colorBtn.show();
+
+ }
+
+ val = currentInput.val() || currentInput.attr('data-color') || RevColor.defaultValue;
+ if(val.split('||').length > 1) {
+
+ val = RevColor.joinToRgba(val);
+ currentInput.val(val);
+
+ }
+
+ value = setValue(val);
+ openingValue = value[0];
+
+ onEdit = edit || defEdit;
+ onAjax = ajax || defAjax;
+ onCancel = cancel || defCancel;
+ changeCallback = change || defChange;
+
+ if(value[1] !== 'gradient') colorBtn.data('state', openingValue);
+ else gradBtn.data('state', openingValue);
+
+ bodies.addClass('rev-colorpicker-open');
+ currentColor = currentInput.data('tpcp');
+ cPicker.data('revcpickerinput', currentInput).addClass('active').show();
+
+ presetGroups.each(checkGroup).perfectScrollbar('update');
+ openingColor = currentInput.attr('data-color');
+
+ selectedHex = currentInput.data('hex');
+ $('.rev-cpicker-color').not('.blank').each(checkPreset);
+
+ });
+
+ });
+
+})(jQuery !== 'undefined' ? jQuery : false);
+
+
+
+
+
+
+
+
+
+
+
diff --git a/wwwroot/include/rs-plugin/js/three.min.js b/wwwroot/include/rs-plugin/js/three.min.js
new file mode 100644
index 0000000..f3ad495
--- /dev/null
+++ b/wwwroot/include/rs-plugin/js/three.min.js
@@ -0,0 +1,865 @@
+// threejs.org/license
+(function(l,sa){"object"===typeof exports&&"undefined"!==typeof module?sa(exports):"function"===typeof define&&define.amd?define(["exports"],sa):sa(l.THREE=l.THREE||{})})(this,function(l){function sa(){}function D(a,b){this.x=a||0;this.y=b||0}function X(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,"id",{value:jf++});this.uuid=Y.generateUUID();this.name="";this.image=void 0!==a?a:X.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:X.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=
+void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new D(0,0);this.repeat=new D(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function ga(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Db(a,b,c){this.uuid=Y.generateUUID();this.width=
+a;this.height=b;this.scissor=new ga(0,0,a,b);this.scissorTest=!1;this.viewport=new ga(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new X(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Eb(a,b,c){Db.call(this,a,b,c);this.activeMipMapLevel=
+this.activeCubeFace=0}function qa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function J(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0
=d||0 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+w.compileShader(P);w.compileShader(K);w.attachShader(ja,P);w.attachShader(ja,K);w.linkProgram(ja);F=ja;x=w.getAttribLocation(F,"position");v=w.getAttribLocation(F,"uv");c=w.getUniformLocation(F,"uvOffset");d=w.getUniformLocation(F,"uvScale");e=w.getUniformLocation(F,"rotation");f=w.getUniformLocation(F,"scale");g=w.getUniformLocation(F,"color");h=w.getUniformLocation(F,"map");k=w.getUniformLocation(F,"opacity");m=w.getUniformLocation(F,"modelViewMatrix");u=w.getUniformLocation(F,"projectionMatrix");
+q=w.getUniformLocation(F,"fogType");n=w.getUniformLocation(F,"fogDensity");r=w.getUniformLocation(F,"fogNear");l=w.getUniformLocation(F,"fogFar");t=w.getUniformLocation(F,"fogColor");y=w.getUniformLocation(F,"alphaTest");ja=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");ja.width=8;ja.height=8;P=ja.getContext("2d");P.fillStyle="white";P.fillRect(0,0,8,8);aa=new X(ja);aa.needsUpdate=!0}w.useProgram(F);O.initAttributes();O.enableAttribute(x);O.enableAttribute(v);O.disableUnusedAttributes();
+O.disable(w.CULL_FACE);O.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,S);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,E);w.uniformMatrix4fv(u,!1,Gb.projectionMatrix.elements);O.activeTexture(w.TEXTURE0);w.uniform1i(h,0);P=ja=0;(K=p.fog)?(w.uniform3f(t,K.color.r,K.color.g,K.color.b),K.isFog?(w.uniform1f(r,K.near),w.uniform1f(l,K.far),w.uniform1i(q,1),P=ja=1):K.isFogExp2&&(w.uniform1f(n,K.density),w.uniform1i(q,2),P=ja=2)):
+(w.uniform1i(q,0),P=ja=0);for(var K=0,W=b.length;Kb&&(b=a[c]);return b}function M(){Object.defineProperty(this,"id",{value:Td++});this.uuid=Y.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=
+this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function I(){Object.defineProperty(this,"id",{value:Td++});this.uuid=Y.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function Ca(a,b){B.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?
+b:new Na({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Ib(a,b,c,d,e,f){M.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new kb(a,b,c,d,e,f));this.mergeVertices()}function kb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,S,E,F){var aa=f/S,R=g/E,ca=f/2,la=g/2,D=l/2;g=S+1;var C=E+1,B=f=0,P,K,W=new p;for(K=0;K/gm,function(a,c){var d=U[c];
+if(void 0===d)throw Error("Can not resolve #include <"+c+">");return Vd(d)})}function Oe(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);cb||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+
+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function k(a){return Y.isPowerOfTwo(a.width)&&Y.isPowerOfTwo(a.height)}function m(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function u(b){b=b.target;b.removeEventListener("dispose",u);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}g.textures--}function q(b){b=b.target;
+b.removeEventListener("dispose",q);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.textures--}function n(b,
+m){var n=d.get(b);if(0z;z++)t[z]=q||l?l?b.image[z].image:b.image[z]:h(b.image[z],e.maxCubemapSize);var p=k(t[0]),y=f(b.format),R=f(b.type);r(a.TEXTURE_CUBE_MAP,b,p);for(z=0;6>z;z++)if(q)for(var ca,la=t[z].mipmaps,D=0,B=la.length;Du;u++)e.__webglFramebuffer[u]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);r(a.TEXTURE_CUBE_MAP,b.texture,m);for(u=0;6>u;u++)l(e.__webglFramebuffer[u],
+b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+u);b.texture.generateMipmaps&&m&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),r(a.TEXTURE_2D,b.texture,m),l(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&m&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");
+if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=
+!0);n(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),t(e.__webglDepthbuffer[f],
+b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),t(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture;e.generateMipmaps&&k(b)&&1003!==e.minFilter&&1006!==e.minFilter&&(b=b&&b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}}function eg(){var a={};return{get:function(b){b=b.uuid;
+var c=a[b];void 0===c&&(c={},a[b]=c);return c},remove:function(b){delete a[b.uuid]},clear:function(){a={}}}}function fg(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b=na.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+na.maxTextures);U+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),
+a=!0),b=b.texture);sa.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);sa.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&
+6===b.image.length?sa.setTextureCube(b,c):sa.setTextureCubeDynamic(b,c)}}();this.getRenderTarget=function(){return P};this.setRenderTarget=function(a){(P=a)&&void 0===ia.get(a).__webglFramebuffer&&sa.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,c;a?(c=ia.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,Q.copy(a.scissor),L=a.scissorTest,Z.copy(a.viewport)):(c=null,Q.copy(ha).multiplyScalar(ka),L=Pe,Z.copy(zc).multiplyScalar(ka));K!==c&&(A.bindFramebuffer(A.FRAMEBUFFER,
+c),K=c);fa.scissor(Q);fa.setScissorTest(L);fa.viewport(Z);b&&(b=ia.get(a.texture),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===(a&&a.isWebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=ia.get(a).__webglFramebuffer;if(g){var h=!1;g!==K&&(A.bindFramebuffer(A.FRAMEBUFFER,
+g),h=!0);try{var k=a.texture,m=k.format,n=k.type;1023!==m&&y(m)!==A.getParameter(A.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===n||y(n)===A.getParameter(A.IMPLEMENTATION_COLOR_READ_TYPE)||1015===n&&(pa.get("OES_texture_float")||pa.get("WEBGL_color_buffer_float"))||1016===n&&pa.get("EXT_color_buffer_half_float")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&
+b<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,y(m),y(n),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&A.bindFramebuffer(A.FRAMEBUFFER,K)}}}}}function Kb(a,b){this.name="";this.color=new H(a);this.density=void 0!==b?b:2.5E-4}function Lb(a,b,c){this.name="";this.color=
+new H(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function md(){B.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function Yd(a,b,c,d,e){B.call(this);this.lensFlares=[];this.positionScreen=new p;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}function cb(a){Z.call(this);this.type="SpriteMaterial";this.color=new H(16777215);this.map=null;this.rotation=0;this.lights=this.fog=!1;this.setValues(a)}function Ac(a){B.call(this);
+this.type="Sprite";this.material=void 0!==a?a:new cb}function Bc(){B.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Cc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length.");this.boneInverses=[];for(var c=0,d=this.bones.length;c=a.HAVE_CURRENT_DATA&&(u.needsUpdate=!0)}X.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var u=this;m()}function Nb(a,b,c,d,e,f,g,h,k,m,u,q){X.call(this,null,f,g,h,k,m,d,e,u,q);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function rd(a,b,c,d,e,f,g,h,k){X.call(this,a,
+b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Ec(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);X.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Ob(a){I.call(this);this.type="WireframeGeometry";var b=[],
+c,d,e,f,g=[0,0],h={},k,m,u=["a","b","c"];if(a&&a.isGeometry){var q=a.faces;c=0;for(e=q.length;cd;d++)k=n[u[d]],m=n[u[(d+1)%3]],g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+","+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]})}for(k in h)c=h[k],u=a.vertices[c.index1],b.push(u.x,u.y,u.z),u=a.vertices[c.index2],b.push(u.x,u.y,u.z)}else if(a&&a.isBufferGeometry){var r,u=new p;if(null!==a.index){q=a.attributes.position;n=a.index;r=a.groups;0===r.length&&(r=[{start:0,count:n.count,
+materialIndex:0}]);a=0;for(f=r.length;ad;d++)k=n.getX(c+d),m=n.getX(c+(d+1)%3),g[0]=Math.min(k,m),g[1]=Math.max(k,m),k=g[0]+","+g[1],void 0===h[k]&&(h[k]={index1:g[0],index2:g[1]});for(k in h)c=h[k],u.fromBufferAttribute(q,c.index1),b.push(u.x,u.y,u.z),u.fromBufferAttribute(q,c.index2),b.push(u.x,u.y,u.z)}else for(q=a.attributes.position,c=0,e=q.count/3;cd;d++)h=3*c+d,u.fromBufferAttribute(q,h),b.push(u.x,u.y,u.z),
+h=3*c+(d+1)%3,u.fromBufferAttribute(q,h),b.push(u.x,u.y,u.z)}this.addAttribute("position",new C(b,3))}function Fc(a,b,c){M.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Pb(a,b,c));this.mergeVertices()}function Pb(a,b,c){I.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,k=new p,m=new p,u=new p,q=new p,n,r,l=b+1;for(n=0;n<=c;n++){var t=n/c;for(r=0;r<=b;r++){var y=
+r/b,k=a(y,t,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(m=a(y-1E-5,t,m),u.subVectors(k,m)):(m=a(y+1E-5,t,m),u.subVectors(m,k));0<=t-1E-5?(m=a(y,t-1E-5,m),q.subVectors(k,m)):(m=a(y,t+1E-5,m),q.subVectors(m,k));h.crossVectors(u,q).normalize();f.push(h.x,h.y,h.z);g.push(y,t)}}for(n=0;nd&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}I.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;var h=[],k=[];(function(a){for(var c=
+new p,d=new p,g=new p,h=0;he&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute("position",new C(h,3));this.addAttribute("normal",new C(h.slice(),3));this.addAttribute("uv",new C(k,2));this.normalizeNormals()}function Hc(a,b){M.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Qb(a,b));
+this.mergeVertices()}function Qb(a,b){ia.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Ic(a,b){M.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new mb(a,b));this.mergeVertices()}function mb(a,b){ia.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";
+this.parameters={radius:a,detail:b}}function Jc(a,b){M.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Rb(a,b));this.mergeVertices()}function Rb(a,b){var c=(1+Math.sqrt(5))/2;ia.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";
+this.parameters={radius:a,detail:b}}function Kc(a,b){M.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Sb(a,b));this.mergeVertices()}function Sb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;ia.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,
+0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Lc(a,b,c,d,e,f){M.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new Tb(a,b,c,d,e);this.tangents=a.tangents;
+this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Tb(a,b,c,d,e){function f(e){var f=a.getPointAt(e/b),m=g.normals[e];e=g.binormals[e];for(q=0;q<=d;q++){var u=q/d*Math.PI*2,t=Math.sin(u),u=-Math.cos(u);k.x=u*m.x+t*e.x;k.y=u*m.y+t*e.y;k.z=u*m.z+t*e.z;k.normalize();l.push(k.x,k.y,k.z);h.x=f.x+c*k.x;h.y=f.y+c*k.y;h.z=f.z+c*k.z;n.push(h.x,h.y,h.z)}}I.call(this);this.type="TubeBufferGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,
+closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new p,k=new p,m=new D,u,q,n=[],l=[],z=[],t=[];for(u=0;up;p++)g=r[k[p]],h=r[k[(p+1)%3]],e[0]=Math.min(g,h),e[1]=Math.max(g,h),g=e[0]+","+e[1],void 0===
+f[g]?f[g]={index1:e[0],index2:e[1],face1:l,face2:void 0}:f[g].face2=l;for(g in f)if(e=f[g],void 0===e.face2||m[e.face1].normal.dot(m[e.face2].normal)<=d)k=u[e.index1],c.push(k.x,k.y,k.z),k=u[e.index2],c.push(k.x,k.y,k.z);this.addAttribute("position",new C(c,3))}function ob(a,b,c,d,e,f,g,h){M.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new Wa(a,b,c,d,e,
+f,g,h));this.mergeVertices()}function Wa(a,b,c,d,e,f,g,h){function k(c){var e,f,k,t=new D,E=new p,F=0,aa=!0===c?a:b,R=!0===c?1:-1;f=z;for(e=1;e<=d;e++)l.push(0,y*R,0),n.push(0,R,0),r.push(.5,.5),z++;k=z;for(e=0;e<=d;e++){var C=e/d*h+g,B=Math.cos(C),C=Math.sin(C);E.x=aa*C;E.y=y*R;E.z=aa*B;l.push(E.x,E.y,E.z);n.push(0,R,0);t.x=.5*B+.5;t.y=.5*C*R+.5;r.push(t.x,t.y);z++}for(e=0;ethis.duration&&this.resetDuration();this.optimize()}function Hd(a){this.manager=void 0!==a?a:Aa;this.textures={}}function be(a){this.manager=void 0!==a?a:Aa}function gc(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}function ce(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==
+a?a:Aa;this.withCredentials=!1}function Re(a){this.manager=void 0!==a?a:Aa;this.texturePath=""}function Se(a,b,c,d,e){b=.5*(d-b);e=.5*(e-c);var f=a*a;return(2*c-2*d+b+e)*a*f+(-3*c+3*d-2*b-e)*f+b*a+c}function xb(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}function yb(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}function na(){this.arcLengthDivisions=200}function Sa(a,b){this.arcLengthDivisions=200;this.v1=a;this.v2=b}function Yc(){this.arcLengthDivisions=200;this.curves=
+[];this.autoClose=!1}function Xa(a,b,c,d,e,f,g,h){this.arcLengthDivisions=200;this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g;this.aRotation=h||0}function zb(a){this.arcLengthDivisions=200;this.points=void 0===a?[]:a}function hc(a,b,c,d){this.arcLengthDivisions=200;this.v0=a;this.v1=b;this.v2=c;this.v3=d}function ic(a,b,c){this.arcLengthDivisions=200;this.v0=a;this.v1=b;this.v2=c}function Zc(a){Yc.call(this);this.currentPoint=new D;a&&this.fromPoints(a)}
+function Ab(){Zc.apply(this,arguments);this.holes=[]}function de(){this.subPaths=[];this.currentPath=null}function ee(a){this.data=a}function Te(a){this.manager=void 0!==a?a:Aa}function fe(a){this.manager=void 0!==a?a:Aa}function Ue(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new xa;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new xa;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1}function Id(a,b,c){B.call(this);this.type="CubeCamera";
+var d=new xa(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new p(1,0,0));this.add(d);var e=new xa(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new p(-1,0,0));this.add(e);var f=new xa(90,1,a,b);f.up.set(0,0,1);f.lookAt(new p(0,1,0));this.add(f);var g=new xa(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new p(0,-1,0));this.add(g);var h=new xa(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new p(0,0,1));this.add(h);var k=new xa(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new p(0,0,-1));this.add(k);this.renderTarget=new Eb(c,c,{format:1022,magFilter:1006,
+minFilter:1006});this.renderTarget.texture.name="CubeCamera";this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,n=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.texture.generateMipmaps=n;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}}function ge(a){xa.call(this);
+this.enabled=!1;this.cameras=a||[]}function he(){B.call(this);this.type="AudioListener";this.context=ie.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null}function jc(a){B.call(this);this.type="Audio";this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=!1;this.buffer=null;this.loop=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType="empty";
+this.filters=[]}function je(a){jc.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)}function ke(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function le(a,b,c){this.binding=a;this.valueSize=c;a=Float64Array;switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=
+new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function Ve(a,b,c){c=c||oa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function oa(a,b,c){this.path=b;this.parsedPath=c||oa.parseTrackName(b);this.node=oa.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function We(a){this.uuid=Y.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==
+d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}function Xe(a,b,c){this._mixer=a;this._clip=b;this._localRoot=c||null;a=b.tracks;b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=
+d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Ye(a){this._root=a;this._initMemoryManager();
+this.time=this._accuIndex=0;this.timeScale=1}function Jd(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a}function me(){I.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0}function ne(a,b,c,d){this.uuid=Y.generateUUID();this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function kc(a,b){this.uuid=Y.generateUUID();this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange=
+{offset:0,count:-1};this.onUploadCallback=function(){};this.version=0}function oe(a,b,c){kc.call(this,a,b);this.meshPerAttribute=c||1}function pe(a,b,c){L.call(this,a,b);this.meshPerAttribute=c||1}function Ze(a,b,c,d){this.ray=new hb(a,b);this.near=c||0;this.far=d||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}
+function $e(a,b){return a.distance-b.distance}function qe(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;dc;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute("position",new C(b,3));b=new ha({fog:!1});this.cone=new da(a,b);this.add(this.cone);
+this.update()}function mc(a){this.bones=this.getBoneList(a);for(var b=new I,c=[],d=[],e=new H(0,0,1),f=new H(0,1,0),g=0;ga?-1:0e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-
+b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*Y.DEG2RAD},radToDeg:function(a){return a*Y.RAD2DEG},
+isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};Object.defineProperties(D.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(D.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=
+this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
+b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
+this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=
+Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new D,b=new D;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);
+this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+
+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=
+(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);
+return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}});var jf=0;X.DEFAULT_IMAGE=void 0;X.DEFAULT_MAPPING=300;Object.defineProperty(X.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(X.prototype,sa.prototype,{constructor:X,isTexture:!0,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);
+this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.5,
+type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=Y.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml",
+"canvas"),g.width=c.width,g.height=c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048a.x||1a.x?0:1;break;case 1002:a.x=
+1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.assign(ga.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},
+setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,
+this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},
+addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=
+a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/
+b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781):
+(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,
+a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a=new ga,b=new ga;return function(c,d){a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},
+ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},
+negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=
+[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Object.assign(Db.prototype,sa.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,
+0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Eb.prototype=Object.create(Db.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isWebGLRenderTargetCube=!0;Object.assign(qa,{slerp:function(a,b,
+c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var u=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==u||m!==l){f=1-g;var n=h*d+k*u+m*l+c*e,r=0<=n?1:-1,p=1-n*n;p>Number.EPSILON&&(p=Math.sqrt(p),n=Math.atan2(p,n*r),f=Math.sin(f*n)/p,g=Math.sin(g*n)/p);r*=g;h=h*f+d*r;k=k*f+u*r;m=m*f+l*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(qa.prototype,{x:{get:function(){return this._x},
+set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(qa.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,
+this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===(a&&a.isEuler))throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z,f=a.order,g=Math.cos,h=Math.sin,k=g(c/2),m=g(d/2),g=g(e/2),c=h(c/2),d=h(d/2),e=h(e/2);"XYZ"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"YXZ"===f?(this._x=c*m*g+
+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"ZXY"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"ZYX"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"YZX"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g-c*d*e):"XZY"===f&&(this._x=c*m*g-k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
+b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
+.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=
+-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},
+multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();
+return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*
+k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=
+a;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;
+case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
+addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=
+a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new qa;return function(b){!1===(b&&b.isEuler)&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");
+return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new qa;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];
+return this.divideScalar(a[3]*b+a[7]*c+a[11]*d+a[15])},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},project:function(){var a=new J;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new J;return function(b){a.multiplyMatrices(b.matrixWorld,
+a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=
+Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);
+this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;
+this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*
+b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=
+e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new p;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(Y.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
+distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,
+3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=
+this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(J.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,u,l,n,r,p,t){var y=this.elements;y[0]=a;y[4]=b;y[8]=c;y[12]=d;y[1]=e;y[5]=f;y[9]=g;y[13]=h;y[2]=k;y[6]=m;y[10]=u;y[14]=l;y[3]=n;y[7]=r;y[11]=p;y[15]=t;return this},identity:function(){this.set(1,
+0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new J).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);
+b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new p;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),
+makeRotationFromEuler:function(a){!1===(a&&a.isEuler)&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,u=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-u*d;b[9]=-c*g;b[2]=u-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,u=d*e,b[0]=a+u*c,b[4]=m*c-k,b[8]=
+f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=u+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,u=d*e,b[0]=a-u*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=u-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,u=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+u,b[1]=g*e,b[5]=u*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,u=c*d,b[0]=g*h,b[4]=u-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-u*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,u=c*d,b[0]=
+g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+u,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=u*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a._x,d=a._y,e=a._z,f=a._w,g=c+c,h=d+d,k=e+e;a=c*g;var m=c*h,c=c*k,u=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(u+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+u);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new p,
+b=new p,c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):
+this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],u=c[5],l=c[9],n=c[13],r=c[2],p=c[6],t=c[10],y=c[14],x=c[3],v=c[7],G=c[11],c=c[15],w=d[0],O=d[4],S=d[8],E=d[12],F=d[1],C=d[5],R=d[9],D=d[13],B=d[2],I=d[6],H=d[10],J=d[14],P=d[3],K=d[7],W=d[11],d=d[15];e[0]=f*w+g*F+h*B+k*P;e[4]=f*O+g*C+h*I+k*K;e[8]=f*S+g*R+h*H+k*W;e[12]=f*E+g*D+h*J+k*d;e[1]=m*w+u*
+F+l*B+n*P;e[5]=m*O+u*C+l*I+n*K;e[9]=m*S+u*R+l*H+n*W;e[13]=m*E+u*D+l*J+n*d;e[2]=r*w+p*F+t*B+y*P;e[6]=r*O+p*C+t*I+y*K;e[10]=r*S+p*R+t*H+y*W;e[14]=r*E+p*D+t*J+y*d;e[3]=x*w+v*F+G*B+c*P;e[7]=x*O+v*C+G*I+c*K;e[11]=x*S+v*R+G*H+c*W;e[15]=x*E+v*D+G*J+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=
+0,d=b.count;cthis.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=
+m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,
+b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;
+a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});eb.prototype=Object.create(X.prototype);eb.prototype.constructor=eb;eb.prototype.isDataTexture=!0;Za.prototype=Object.create(X.prototype);Za.prototype.constructor=Za;Za.prototype.isCubeTexture=!0;Object.defineProperty(Za.prototype,"images",{get:function(){return this.image},set:function(a){this.image=
+a}});var De=new X,Ee=new Za,ye=[],Ae=[],Ce=new Float32Array(16),Be=new Float32Array(9);Ie.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var Qd=/([\w\d_]+)(\])?(\[|\.)?/g;fb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};fb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};fb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==
+h.needsUpdate&&g.setValue(a,h.value,d)}};fb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var kg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,
+darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,
+fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,
+lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,
+navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,
+slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(H.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=
+a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=Y.euclideanModulo(b,1);c=Y.clamp(c,0,1);d=Y.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/
+3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
+Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=parseFloat(c[1])/360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+
+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\n\tfloat b = 3.45068 + (4.18814 + y) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\n\treturn result;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
+bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
+clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n",
+clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",
+color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n",
+cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",
+defaultnormal_vertex:"#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
+emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n",
+envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
+envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
+envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",
+fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",
+gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
+lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
+lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
+lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = BlinnExponentToGGXRoughness( material.specularShininess );\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\n\t\tvec4 t = texture2D( ltcMat, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( 1, 0, t.y ),\n\t\t\tvec3( 0, t.z, 0 ),\n\t\t\tvec3( t.w, 0, t.x )\n\t\t);\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
+lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",
+lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\n\t\tvec4 t = texture2D( ltcMat, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( 1, 0, t.y ),\n\t\t\tvec3( 0, t.z, 0 ),\n\t\t\tvec3( t.w, 0, t.x )\n\t\t);\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
+lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",
+logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",
+map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",
+metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
+morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
+normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
+normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
+packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",
+premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",
+roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
+shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
+shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
+shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
+skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
+skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
+specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
+uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",
+uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
+uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",
+cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",
+depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",
+distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n\t#include \n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition;\n}\n",
+equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",
+linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",
+linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n",
+meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",
+meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",
+meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include